2015
DOI: 10.1007/s11196-015-9417-x
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Code, Nintendo’s Super Mario and Digital Legality

Abstract: The rise of technology in controlling and performing legal processes has created a new digital legality, signalling a transformation of law from an analog paper-based interpretative activity to an autonomous system governed by the rigidity and speed of code. This emerging digital legality converts life and living to data to be processed and catalogued. This process is exemplified and normalised within video games making them import cultural artefacts through which to identify the features and anxieties of digi… Show more

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Cited by 11 publications
(8 citation statements)
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“…The implications that arise from the temporal reconfiguration accompanying the transition from paper to the digital is a challenging -and from the standpoint of modern legality, terrifying alien -'digital legality' [71,91]. This is the final paradox manifest in 'The Day of the Doctor.'…”
Section: The Temporal Technicity Of the Imagementioning
confidence: 99%
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“…The implications that arise from the temporal reconfiguration accompanying the transition from paper to the digital is a challenging -and from the standpoint of modern legality, terrifying alien -'digital legality' [71,91]. This is the final paradox manifest in 'The Day of the Doctor.'…”
Section: The Temporal Technicity Of the Imagementioning
confidence: 99%
“…The present is marked by an epoch changing moment -the transition from paper as the medium of communication to the digital [88]. Modern legality was founded on paper; its possibilities, anxieties and speed were determined by reading, writing, printing, stamping, indexing, copying and filing [97,71,91]. Paper was the material condition that made law, as was known, possible.…”
Section: Introductionmentioning
confidence: 99%
“…Instead, the legality disclosed by bumper stickers is of the 'popular jurisprudence' variety, a recognition that in a culture drenched in legal thinking reflection on the essential nature of law is not quarantined within the specialists discourses of jurisprudence and legal theory, but rather pervades and oozes through the narratives and nuances of that culture [58: 1-10]. Within law and humanities such an approach has rendered novels [57], films [80,111], television [101], comic books [38], music [91] and computer games [79] as reflections, indeed, critiques of law [83: 495]. In moving the object of analysis from the produced narrational text (novel, film, television, etc.)…”
Section: Bumper Stickers On the Gold Coast Australia 2014mentioning
confidence: 99%
“…Michael Barnett and Cassandra Sharp explore law, morality and choice through a close reading of the narrative choices [10] within the 2009 PlayStation 3 open world platforming action adventure inFAMOUS [95]. Ashley Pearson and Kieran Tranter highlight the importance of the video game medium as a way to approach digital legality through an analysis of the Nintendo's definitional platformer Super Mario franchise [73]. Robbie Sykes, in this issue, examines the 1997 PlayStation RPG Final Fantasy VII [94] to critique earth jurisprudence [92] and Ashley Pearson has recently identified in the cult 2008 PlayStation 2 RPG Persona 4 [4] the psychology and psychosis of the legal persona [72].…”
Section: Introductionmentioning
confidence: 99%