2018
DOI: 10.1007/978-3-319-77547-0_14
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Code Hunting Games: A Mixed Reality Multiplayer Treasure Hunt Through a Conversational Interface

Abstract: In this paper, we describe an online multi-player game that challenges players with abstract coding puzzles that are tied to a geographical location. The proposed system transposes the classical scheme of "treasure hunt" games into a mixed-reality game, where players must physically move in order to advance in the game, while at the same time interacting with a chatbot through an online messaging system. The implementation of the online game is described in detail and an overview of different deployments of th… Show more

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Cited by 5 publications
(5 citation statements)
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“…Tourism‐related scenarios clearly stand out (10/27, 37%). A large proportion of these cases utilize geoinformation resources for user positioning (Ali, Le, Kim, Hwang, & Hwang, 2019; Chen, Wu, & Wang, 2019; Garrido, Barrachina, Martinez, & Seron, 2017; Grazioso, Cera, Di Maro, Origlia, & Cutugno, 2018; Klopfenstein, Delpriori, Paolini, & Bogliolo, 2018a; Massai, Nesi, & Pantaleo, 2019) to identify points of interest (POIs) near the user (i.e. traveler, tourist, etc.).…”
Section: Resultsmentioning
confidence: 99%
See 2 more Smart Citations
“…Tourism‐related scenarios clearly stand out (10/27, 37%). A large proportion of these cases utilize geoinformation resources for user positioning (Ali, Le, Kim, Hwang, & Hwang, 2019; Chen, Wu, & Wang, 2019; Garrido, Barrachina, Martinez, & Seron, 2017; Grazioso, Cera, Di Maro, Origlia, & Cutugno, 2018; Klopfenstein, Delpriori, Paolini, & Bogliolo, 2018a; Massai, Nesi, & Pantaleo, 2019) to identify points of interest (POIs) near the user (i.e. traveler, tourist, etc.).…”
Section: Resultsmentioning
confidence: 99%
“…A third application domain is education (Cai, Yu, & Chen, 2013; Doumanis & Smith, 2015; Eiris‐Pereira & Gheisari, 2018; Klopfenstein, Delpriori, Paolini, & Bogliolo, 2018b), often combined with entertainment or gamified aspects (Doumanis & Smith, 2015; Klopfenstein et al, 2018b). The use of geoinformation resources is varied, ranging from space‐time immersion in a building information modeling (BIM) environment (see Liu et al, 2017 for a general description of BIM in geospatial scenarios) to improved communication skills in a construction scenario (Eiris‐Pereira & Gheisari, 2018), to better understanding the concepts around spatial operations (Cai et al, 2013), to gamified assistants to promote code literacy as a treasure hunt game (Klopfenstein et al, 2018a), and to improved learning of cultural narratives through embodied conversational agents (Doumanis & Smith, 2015).…”
Section: Resultsmentioning
confidence: 99%
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“…The cards also allow to create more complex sequences of code, with the addition of repetition and conditional cards. Published under the name of "CodyRoby", the game is available under a Creative Commons license and has been adopted in a variety of other games and interactive systems [33,34], spanning the range between fully-unplugged and online activities.…”
Section: Computational Thinkingmentioning
confidence: 99%
“…Users show a growing interest in chatbots, not only for small talk, but also as aids for productivity tasks, entertainment, and communication [4]. Successful chatbot applications in real-world usage include customer assistance, conversational commerce, ELIZA-like "chatterbot" conversations [14], virtual assistants, which may exploit contextual information or known personal preferences [1], multiplayer games [13], or emphatic learning companions for kids [26].…”
Section: Introductionmentioning
confidence: 99%