“…Indeed, individuals increased their use of mediated communication during the pandemic, which was beneficial for well-being (Brown & Greenfield, 2021; Gabbiadini et al, 2020). This included video games, which is not surprising, as the sociability affordance of video games is well documented (Jiow et al, 2017), even during the COVID-19 pandemic (Cmentowski & Krüger, 2020; Nebel & Ninaus, 2020), particularly with AC:NH (Comerford, 2021; Kleinman et al, 2021; Ng, 2021). We also note that other work has found that social aspects of video game play can enhance video game-related coping and recovery (Collins & Cox, 2014).…”