2018
DOI: 10.1108/dta-05-2016-0042
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CoboChild: a blended mobile game-based learning service for children in museum contexts

Abstract: Purpose The purpose of this paper is to develop a blended mobile game-based learning service called CoboChild Mobile Exploration Service (hereinafter CoboChild) to support children’s learning in an environment blending virtual game worlds and a museum’s physical space. The contextual model of learning (CML) was applied to consider the related influential factors affecting museum learning and to promote children’s continuous learning and revisit motivations. Design/methodology/approach CoboChild provides a th… Show more

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Cited by 23 publications
(14 citation statements)
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“…Libraries play the role of knowledge-sharing platforms. For instance, applying the contextual model of learning and social networking service (including online social community, onsite social community) promotes learners' knowledge sharing, collaborative learning and interaction (Hsu et al, 2018).…”
Section: Roles Of Libraries In Educationmentioning
confidence: 99%
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“…Libraries play the role of knowledge-sharing platforms. For instance, applying the contextual model of learning and social networking service (including online social community, onsite social community) promotes learners' knowledge sharing, collaborative learning and interaction (Hsu et al, 2018).…”
Section: Roles Of Libraries In Educationmentioning
confidence: 99%
“…Regarding the role of the knowledge-sharing platform, there was only one study that used social media to conduct a thematic game-based learning activity, in which children shared their experience and learning outcomes (e.g. photos or drawings) in special libraries and interacted with the visitors of the libraries to exchange ideas or experience (Hsu et al, 2018).…”
Section: Types Of Librariesmentioning
confidence: 99%
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“…The interactive museum learning experiences were evaluated by a questionnaire that was adapted from the Contextual Model of Learning Fulfilment questionnaire assessing children's interactive museum experience (Hsu, Liang, Chiou, & Tseng, 2018). The questionnaire included eight questions assessing children's motivation and their interactive experiences with museum exhibitions and the other children.…”
Section: Research Measuresmentioning
confidence: 99%
“…Among these factors, technology is a major element in influencing museum learning through other contextual factors. Researchers have reported that the application of information technology can locate the exhibits, enrich the forms of exhibits, enhance the learning environment experience of the museum, and finally influence museum learning (Bunce, 2019;Hsu et al, 2018;Kim et al, 2020;Mogali et al, 2019).…”
mentioning
confidence: 99%