2018
DOI: 10.1109/tii.2018.2797100
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Coalition Formation Game Based Access Point Selection for LTE-U and Wi-Fi Coexistence

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Cited by 17 publications
(12 citation statements)
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“…A coalition game-based framework, in a real deployment of commercial routers are used as a testbed of an LTE-U/Wi-Fi scenario. In this scenario, and with the proposed solution, the goal of users in the game is to maximize system throughput (sum of each user) [25]. Another game, which is cooperative and based on the Nash bargain, is presented in [26].…”
Section: Related Workmentioning
confidence: 99%
“…A coalition game-based framework, in a real deployment of commercial routers are used as a testbed of an LTE-U/Wi-Fi scenario. In this scenario, and with the proposed solution, the goal of users in the game is to maximize system throughput (sum of each user) [25]. Another game, which is cooperative and based on the Nash bargain, is presented in [26].…”
Section: Related Workmentioning
confidence: 99%
“…Two classes of cooperative games are used in modeling wireless networks: coalition games and bargaining games. Coalition games can be used to decide on optimal collaboration strategies [24], and are applied to unlicensed spectrum interference modeling for Wi-Fi and Long Term Evolution-Unlicensed (LTE-U) coexistence in [25]. In this paper, we do not consider coalition games because they do not scale: as the non-transferable QoS of individual players must be considered, and the QoS of a coalition also depends on all other players in the system, these games require O(n n ) computations in a system with n players.…”
Section: Cooperative Gamesmentioning
confidence: 99%
“…To mitigate the interference between LTE-LAA and Wi-Fi, the authors in [27] proposed a coalition game-based approach by offloading part of the data traffic from LTE-LAA to a nearby WAP with the help of almost-blank-subframe (ABS). The authors in [28] proposed a coexistence mechanism between LTE-U and Wi-Fi by formulating it as an AP selection problem using a centralized coalition formation game. The proposed approach in [28] gives high priority to the SBS for accessing the unlicensed channel while WAPs can only access the channel when it is free.…”
Section: Literature Reviewmentioning
confidence: 99%