Proceedings of the 2021 ACM/IEEE International Conference on Human-Robot Interaction 2021
DOI: 10.1145/3434073.3444646
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Co-designing Socially Assistive Sidekicks for Motion-based AAC

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Cited by 22 publications
(6 citation statements)
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References 41 publications
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“…Only 39 studies directly reported on disability status: participants who were visually impaired [123,124], autistic [125,126], hearing impaired [127], mobility impaired [128,129], cognitively impaired, including dementia [130,131], medical conditions including cerebral palsy [132,133] and Parkinson's disease [134], and/or generically described as having disabilities [135,136]. 18 described participants as healthy [137,138], able-bodied [139,140], or typically developing [141].…”
Section: Disabilitymentioning
confidence: 99%
See 1 more Smart Citation
“…Only 39 studies directly reported on disability status: participants who were visually impaired [123,124], autistic [125,126], hearing impaired [127], mobility impaired [128,129], cognitively impaired, including dementia [130,131], medical conditions including cerebral palsy [132,133] and Parkinson's disease [134], and/or generically described as having disabilities [135,136]. 18 described participants as healthy [137,138], able-bodied [139,140], or typically developing [141].…”
Section: Disabilitymentioning
confidence: 99%
“…Other studies focused on participants' familiarity with broad subsets of technological products, such as video games [171,174], VR systems [105,175], smartphones [176,177], and social media [178,179]. Some studies covered details about familiarity with specific types of technology, such as the Rviz visualization widget [180], maps in the game Unreal Tournament 2004 [181], and Alternative Augmented Communication (AAC) products [128]. Frequent or expert users were reported as participating more often than novices.…”
Section: Domain Expertisementioning
confidence: 99%
“…Examples include prototyping practices in virtual, physical, and video-based contexts [70]. Another avenue of RtD is through the documentation of participatory design approaches with specific end-user populations, such as designing creative robots with children [3] and designing augmented communication robots with users that have cerebral palsy [62]. To properly evaluate the produced design artifacts, an inspection of several disparate artifacts is required, in order to identify trends and patterns across many different contexts.…”
Section: Research Through Designmentioning
confidence: 99%
“…Focusing then on more specific application of the robot and the interaction(s) that it should engage in, the methods for PD might include focus groups similarly as those in Step 1 but could also include more novel and/or creative PD activities such as script writing ( Björling and Rose, 2019 ), role playing (including also stakeholder teleoperation of the robot) ( Björling and Rose, 2019 ; Alves-Oliveira et al, 2017 ), and accessible, “low-tech” prototyping ( Valencia et al, 2021 ).…”
Section: A Blueprint For End-to-end Participatory Designmentioning
confidence: 99%