2015
DOI: 10.1109/tciaig.2014.2376982
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Clustering Game Behavior Data

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Cited by 85 publications
(65 citation statements)
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“…Bauckhage and colleagues also discussed the challenges stemming from a similar research question with respect to clustering game behavior data (Bauckhage et al, 2015). …”
Section: Methodsmentioning
confidence: 99%
“…Bauckhage and colleagues also discussed the challenges stemming from a similar research question with respect to clustering game behavior data (Bauckhage et al, 2015). …”
Section: Methodsmentioning
confidence: 99%
“…The first paper to specifically utilize behavioral profiling in commercial game titles was Drachen et al [10] who worked with Self-Organizing Networks. The majority of previous work is focused on employing cluster analysis or segmentation methods, but comparative analyses were provided by Bauckhage et al [11] and Drachen et al [12]. Drachen et al [9] developed behavioral profiles for a set of 10,000 players of Destiny, focusing on discovering the best performing cluster models for the task of handling high-dimensional behavioral clustering.…”
Section: Related Workmentioning
confidence: 99%
“…Results show that the number of moderators, their connectedness, and the group size correlate with group activity. Categories of player groups developed via archetypal analysis [19], [20], [21] across a series of group features show the presence of four types of player groups with varying degrees of social cohesion, moderator activity, activity levels, character level, etc. Group activity is also presented as a function of weekdays to investigate when the100.io players schedule activities, across groups comprised of casual or serious players.…”
Section: Introductionmentioning
confidence: 99%