2019
DOI: 10.1016/j.compeleceng.2019.01.002
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Cloud-assisted gamification for education and learning – Recent advances and challenges

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Cited by 86 publications
(50 citation statements)
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References 7 publications
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“…Collaborative cloud learning refers to using cloud technology service in the form of software as a service for learning and working together in flipped classroom learning environment, and it consists of 5 major modules as follow: [7], [8], [9];  Publishing Cloud: is using blog-based platforms and multimedia distribution platforms, such as web blogs and social cloud networks  Sharing Cloud: is using platforms for video sharing or live streaming, platforms for sharing documents, and platforms for sharing image data.  Meeting Cloud: is using a platform that supports networking meetings, including the ability to send and receive data or other resources within a discussion group.…”
Section: Collaborative Cloud Learningmentioning
confidence: 99%
“…Collaborative cloud learning refers to using cloud technology service in the form of software as a service for learning and working together in flipped classroom learning environment, and it consists of 5 major modules as follow: [7], [8], [9];  Publishing Cloud: is using blog-based platforms and multimedia distribution platforms, such as web blogs and social cloud networks  Sharing Cloud: is using platforms for video sharing or live streaming, platforms for sharing documents, and platforms for sharing image data.  Meeting Cloud: is using a platform that supports networking meetings, including the ability to send and receive data or other resources within a discussion group.…”
Section: Collaborative Cloud Learningmentioning
confidence: 99%
“…In these studies, technological resources and mobile connections are playing a notable role [11]. At the same time, the use of play is being focused on to increase commitment and motivation [12][13][14].…”
Section: Gamification Flipped-classroom and Motivationmentioning
confidence: 99%
“…Lastly, the cybersecurity awareness of employees should be enhanced regularly through cybersecurity education and training programs. Gamification [55] may be explored to further motivate people to gain cybersecurity awareness. The need to include basic cybersecurity curriculum in medical education and for a dynamic cybersecurity risk management framework should be highlighted to cope with pandemics.…”
Section: Discussionmentioning
confidence: 99%