2022
DOI: 10.48550/arxiv.2201.11924
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Close the Optical Sensing Domain Gap by Physics-Grounded Active Stereo Sensor Simulation

Abstract: In this paper, we focus on the simulation of active stereovision depth sensors, which are popular in both academic and industry communities. Inspired by the underlying mechanism of the sensors, we designed a fully physics-grounded simulation pipeline, which includes material acquisition, ray tracing based infrared (IR) image rendering, IR noise simulation, and depth estimation. The pipeline is able to generate depth maps with material-dependent error patterns similar to a real depth sensor. We conduct extensiv… Show more

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Cited by 2 publications
(2 citation statements)
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“…Recent work exists that seeks to optimize the individual models used in the virtual environment such that their renderings are as close as possible to the real object [27]. However, we argue that this is intractable on a large scale.…”
Section: B Scene Modelingmentioning
confidence: 94%
“…Recent work exists that seeks to optimize the individual models used in the virtual environment such that their renderings are as close as possible to the real object [27]. However, we argue that this is intractable on a large scale.…”
Section: B Scene Modelingmentioning
confidence: 94%
“…[25] presented a new differentiable structure-light depth sensor simulation pipeline, but cannot simulate the transparent material, limited by the renderer. Recently, [42] proposed a physics-grounded active stereovision depth sensor simulator for various sim-to-real applications, but focused on instance-level objects and the robot arm workspace. Our DREDS pipeline generates realistic RGBD images for various materials and scene environments, which can generalize the proposed model to category-level unseen object instances and novel categories.…”
Section: Depth Sensor Simulationmentioning
confidence: 99%