2015
DOI: 10.1016/j.chb.2015.06.016
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Clinicians’ attitudes toward video games vary as a function of age, gender and negative beliefs about youth: A sociology of media research approach

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Cited by 42 publications
(31 citation statements)
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References 25 publications
(38 reference statements)
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“…Older people that did not play games hold significantly more negative beliefs towards violence in games (Przybylski, 2014). Two further studies found this to be true also for clinicians who work with children and families (Ferguson, 2015a), as well as scholars (Ferguson & Colwell, 2017). Interestingly not only age and experience, but hostile attitudes toward youth themselves predicted negative beliefs about violent video games, findings the authors argued support Moral Panic Theory.…”
Section: Perception Of Games Effects and Playerssupporting
confidence: 53%
“…Older people that did not play games hold significantly more negative beliefs towards violence in games (Przybylski, 2014). Two further studies found this to be true also for clinicians who work with children and families (Ferguson, 2015a), as well as scholars (Ferguson & Colwell, 2017). Interestingly not only age and experience, but hostile attitudes toward youth themselves predicted negative beliefs about violent video games, findings the authors argued support Moral Panic Theory.…”
Section: Perception Of Games Effects and Playerssupporting
confidence: 53%
“…For instance, one might reasonably agree that media violence causes increase in very mild forms of aggression, but that these do not represent a problem for society or contribute to youth violence. Results on clinicians by Ferguson () likewise found that a majority disagreed with linking video game violence to youth assaults. Figure presents current data on scholarly consensus on media violence effects.…”
Section: A Brief History Of Video Game Debatesmentioning
confidence: 99%
“…These generational divides can appear in the form of age differences in regards to attitudes toward new media. Among both clinicians (Ferguson, ) and the general public (Przybylski, ), age is a strong predictor of negative attitudes about video games. In fairness, biases may work in both directions with younger people defensive about their hobby (Kneer, Munko, Glock, & Bente, ), just as older people may be reflexively hostile toward it.…”
Section: A Brief History Of Video Game Debatesmentioning
confidence: 99%
“…Interestingly, by the time scholars began to reexamine evidence for consensus beginning in the 2010s, that degree of agreement had largely evaporated. Indeed, surveys of scholars began to lean more toward skepticism, with various surveys finding that only approximately 10-39.5% (Ferguson 2015b, Ferguson & Colwell 2017, Quandt et al 2015 of scholars and clinicians agreed that media or video game violence could contribute to societal aggression or violence. Some scholars associated with antimedia advocacy (e.g., Bushman et al 2015) tried to claim a consensus anyway, although these efforts were subsequently criticized for being misleading (e.g., Etchells & Chambers 2014.…”
Section: Scholarly Viewsmentioning
confidence: 99%
“…Some scholars associated with antimedia advocacy (e.g., Bushman et al 2015) tried to claim a consensus anyway, although these efforts were subsequently criticized for being misleading (e.g., Etchells & Chambers 2014. Agree there is a causal relationship between exposure to violent media and aggression (Bushman et al 2015) Agree violence in the media is a major factor in real-life violence (Bushman et al 2015) Clinicians who work with youth who agree violent video games cause youth violence (Ferguson 2015b) Scholars who agree violent video games cause youth assaults (Ferguson & Colwell 2017) Agree the effects of digital games on aggression are a problem for society (Quandt et al 2015) Agreement among scholars and clinicians (%)…”
Section: Scholarly Viewsmentioning
confidence: 99%