Optical Architectures for Displays and Sensing in Augmented, Virtual, and Mixed Reality (AR, VR, MR) 2020
DOI: 10.1117/12.2544979
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Clearing key barriers to mass adoption of augmented reality with computer-generated holography

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Cited by 4 publications
(4 citation statements)
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“…Computer-generated holography allows the user to digitally generate these interference patterns without previously recording the object onto a photographic plate [2]. The evolution of computer controlled spatial light modulators (SLMs) allowed these devices to be incorporated in optical tweezing [3] and telecommunications [4] as well as digital holographic imaging in the form of augmented reality and virtual reality systems (AR and VR respectively) [5][6][7].…”
Section: Introductionmentioning
confidence: 99%
“…Computer-generated holography allows the user to digitally generate these interference patterns without previously recording the object onto a photographic plate [2]. The evolution of computer controlled spatial light modulators (SLMs) allowed these devices to be incorporated in optical tweezing [3] and telecommunications [4] as well as digital holographic imaging in the form of augmented reality and virtual reality systems (AR and VR respectively) [5][6][7].…”
Section: Introductionmentioning
confidence: 99%
“…The development of these technologies has contributed towards the use of SLMs in augmented and virtual reality (AR and VR) systems. [4][5][6][7] SLMs are capable of projecting three-dimensional images with appropriate depth cues that do not exhibit what is known as vergence-accommodation conflict (VAC). [8][9][10] This paper focuses on projecting two-dimensional holographic images in the Fraunhofer region, also known as the far-field or replay field.…”
Section: Introductionmentioning
confidence: 99%
“…Recently, holography has received significant attention from industrial and academic communities, with neural holography [Peng et al 2020] [Shi et al 2021] and numerous other techniques [Sahin et al 2020]. Applications of holography include Augmented/Virtual Reality [Widjanarko et al 2020], Head-Up Displays, and larger display devices ]. In the real world, objects can be viewed in reflections (such as mirrors) and through refractions (such as glass or water); the depth at which these objects focus is defined by the focal power of the material.…”
Section: Introductionmentioning
confidence: 99%