2018
DOI: 10.4103/jmss.jmss_27_18
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Claustrophobia game: Design and development of a new virtual reality game for treatment of claustrophobia

Abstract: Background:Claustrophobia or fear of closed spaces is the most common of phobias that is typically categorized as an anxiety disorder. Different methods have been proposed for treatment of phobias that one of the most recent and successful of these methods is applying virtual reality (VR) technology and simulating computer-generated environment. In this regard, the purpose of this research is design and development of a software game called “Claustrophobia Game” for treatment of claustrophobia using VR.Methods… Show more

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Cited by 24 publications
(8 citation statements)
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“…The use of simulators in medical education protects patients while offering students a way to develop their skills, knowledge, and confidence, as well as evaluating their performance (Lateef, 2010;Pottle, 2019). Virtual reality therapies (Wiederhold and Riva, 2019) are used in patients with various phobias such as fear of heights (Rothbaum et al, 1995;Seinfeld et al, 2016), claustrophobia (Christofi, and Michael-Grigoriou, 2016;Rahani et al, 2018), fear of public speaking (Nazligul et al, 2017;Takac et al, 2019), social anxiety (Chesham et al, 2018), posttraumatic stress (Botella, Serrano, Baños, and Garcia-Palacios, 2015), and depression (Falconer et al, 2016).…”
Section: Introductionmentioning
confidence: 99%
“…The use of simulators in medical education protects patients while offering students a way to develop their skills, knowledge, and confidence, as well as evaluating their performance (Lateef, 2010;Pottle, 2019). Virtual reality therapies (Wiederhold and Riva, 2019) are used in patients with various phobias such as fear of heights (Rothbaum et al, 1995;Seinfeld et al, 2016), claustrophobia (Christofi, and Michael-Grigoriou, 2016;Rahani et al, 2018), fear of public speaking (Nazligul et al, 2017;Takac et al, 2019), social anxiety (Chesham et al, 2018), posttraumatic stress (Botella, Serrano, Baños, and Garcia-Palacios, 2015), and depression (Falconer et al, 2016).…”
Section: Introductionmentioning
confidence: 99%
“…VR has also been used to expose individuals to VE that can induce postural threats, such as simulated vertical heights [8,9,[25][26][27] and rotating the visual field on the pitch, yaw, and roll principle axes [26,28], that alter center of pressure (COP) dynamics and bodily kinematics and thereby, the overall postural stability. Moreover, VR is identified as a great alternative to expose individuals to different environments they otherwise avoid due to fear [8,29].…”
Section: Introductionmentioning
confidence: 99%
“…For example, exposure to virtual heights increases physical anxiety levels and COP postural sway velocities [8,30]. Recent studies utilized VR to simulate claustrophobic environments to explore the potential therapeutic applications for persons with claustrophobia [29,[31][32][33]. VR has also been used successfully as a rehabilitation and intervention tool for Acrophobia through the virtual reality exposure therapy (VERT) [34].…”
Section: Introductionmentioning
confidence: 99%
“…Claustrophobia is influenced by many factors such as sex, positioning in the scanner, body weight, and the shape of the scanner [ 3 , 5 , 10 , 12 ]. Many techniques such as the introduction of silent gradients, additional light in the bore, special glasses, and virtual reality tools [ 13 ] have been successfully introduced into clinical routine to relieve claustrophobia. Older generation scanners featuring closed, rather narrow, and long bores can trigger a claustrophobic experience [ 11 , 14 ].…”
Section: Introductionmentioning
confidence: 99%