2014
DOI: 10.1021/ed300688d
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Classroom Response Systems for Implementing Interactive Inquiry in Large Organic Chemistry Classes

Abstract: The authors have developed “sequence response applications” for classroom response systems (CRSs) that allow instructors to engage and actively involve students in the learning process, probe for common misconceptions regarding lecture material, and increase interaction between instructors and students. “Guided inquiry” and “discovery-based learning” are based on the premise that the best learning occurs when students are actively engaged in developing hypotheses and arriving at conclusions for themselves, rat… Show more

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Cited by 19 publications
(18 citation statements)
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“…To make the session better, students recommended improvement related to technical matters, such as the strength of the school's internet network. Other recommendations are related to quiz design and facilitation factors which can be improved by the teacher [7] [9][ 10] [11].…”
Section: Discussionmentioning
confidence: 99%
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“…To make the session better, students recommended improvement related to technical matters, such as the strength of the school's internet network. Other recommendations are related to quiz design and facilitation factors which can be improved by the teacher [7] [9][ 10] [11].…”
Section: Discussionmentioning
confidence: 99%
“…Improved grades are an indirect result of students' attitudes towards subjects [4] [7]. These studies also emphasise the importance of teacher or instructor creativity when using SRS [7] [10] [11].…”
Section: Srs Gamification and Kahoot!mentioning
confidence: 99%
See 1 more Smart Citation
“…There are many articles on the utilization of classroom responses systems (CRSs) for chemical education. [5][6][7][8][9] I characterized CRSs as interfaces between lecturers and students for question-answer sessions and proposed a framework for their implementation. [10] Indeed, CRSs offer a unique set of features: While a show-of-hands and coded cards are able to actively engage a large number of students, depending on the system employed, CRSs are also able to handle responses anonymously and al-low short written responses to be collected from all students swiftly.…”
Section: Introductionmentioning
confidence: 99%
“…Besides, they provide real-time answering simplifying result collection and record keeping [4,5]. Gamification is more intensively used in primary and secondary schools but it is increasingly common at the university level [1,2,[6][7][8] combined with on-line gaming apps [9][10][11], though slower than expected [12]. Inspired by previous examples using TV quiz show games, such as Who wants to be a chemical millionaire?…”
Section: Introductionmentioning
confidence: 99%