2017 Tenth International Conference on Mobile Computing and Ubiquitous Network (ICMU) 2017
DOI: 10.23919/icmu.2017.8330112
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Clash tanks: An investigation of virtual and augmented reality gaming experience

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Cited by 5 publications
(3 citation statements)
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“…Additionally, we went on with exploring the most recently conducted studies focused on. Furthermore, we explored recent studies focused on developing hybrid solutions, merging both of the AR and VR applications into a single environment, to provide a game that rests on both paradigms [19][20]. Based on those perceptions, the creators should be able to achieve the desired results and purposes lying behind setting up the game for instance, research on how to get an educational purpose by spreading awareness of safety issues for general public [21] while providing the user with some kind of entertainment and, therefrom, a satisfaction of the player is ensued.…”
Section: Literature Reviewmentioning
confidence: 99%
“…Additionally, we went on with exploring the most recently conducted studies focused on. Furthermore, we explored recent studies focused on developing hybrid solutions, merging both of the AR and VR applications into a single environment, to provide a game that rests on both paradigms [19][20]. Based on those perceptions, the creators should be able to achieve the desired results and purposes lying behind setting up the game for instance, research on how to get an educational purpose by spreading awareness of safety issues for general public [21] while providing the user with some kind of entertainment and, therefrom, a satisfaction of the player is ensued.…”
Section: Literature Reviewmentioning
confidence: 99%
“…Each interface provides users different functionalities, highlighting the peculiarity of each device. Clash tank [20] proposes a slightly different approach. Despite users were positioned in an immersive VR scenario, they could still interact with the real environment by visualizing it through a virtual monitor (an external camera is used to acquire the desired images).…”
Section: Hybrid Ar and Vr Gamesmentioning
confidence: 99%
“…However, there are several shortcomings in response time and accuracy on head and hand tracking. The proportion of people wearing VR glasses who report nausea is high [14] . Adverse effects such as dizziness, carsickness or discomfort are widely cited as the common side-effects of HMD use, especially for the firsttime users.…”
Section: •Article•mentioning
confidence: 99%