2014
DOI: 10.1016/j.jssr.2013.12.003
|View full text |Cite
|
Sign up to set email alerts
|

Citizenship Education Goes Digital

Abstract: After years of neglect, civics education is gaining the attention of educators, political scientists, and politicians in the United States. As recent national citizenship reports have suggested, the level of civic knowledge in the U.S. has remained unchanged or even declined over the past century ( NCES, 2011 ). New technological innovations are, however, providing promising hope for restoring civic education in the United States. This study explores the impact of one of these innovative technologies, iCivics.… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
8
0
2

Year Published

2015
2015
2024
2024

Publication Types

Select...
4
3
2

Relationship

0
9

Authors

Journals

citations
Cited by 28 publications
(12 citation statements)
references
References 34 publications
0
8
0
2
Order By: Relevance
“…Based on this theory, there has been a recent spike in educational game development. Children who use games for learning perform better academically than their nonplaying peers (Blevins, LeCompte, & Wells, 2014; Din & Calao, 2001). However, a game’s impacts correlate with its ability to integrate learning objectives with game play (Clark, Tanner-Smith, & Killingsworth, 2013).…”
mentioning
confidence: 99%
“…Based on this theory, there has been a recent spike in educational game development. Children who use games for learning perform better academically than their nonplaying peers (Blevins, LeCompte, & Wells, 2014; Din & Calao, 2001). However, a game’s impacts correlate with its ability to integrate learning objectives with game play (Clark, Tanner-Smith, & Killingsworth, 2013).…”
mentioning
confidence: 99%
“…Qualitative content analysis has been successfully used in previous research on citizenship education (see e.g. Blevins et al, 2014;Dilworth, 2004;Ho, 2010) and it is particularly helpful to compare changes, and continuities over time in large amounts of data (Stemler, 2001;Terra, 2013). Thus, we considered that this method offered a systematic approach to the comparison whilst remaining consistent with our interpretivist assumptions.…”
Section: Methodsmentioning
confidence: 98%
“…Following this view, the study of GBL activities that foster moral reflection about one's actions-as occurs in the practice that this thesis examines-is worthwhile, and particularly important in CE, because the intention regarding this subject is for learners to relate their thinking and actions in the school setting to the global world. Blevins, LeCompte and Wells (2014) studied the implementation of an online civic education gaming program in 13 classrooms and presented qualitative and quantitative evidence of gains in students' content knowledge.…”
Section: The Moral Impact Of Playing Videogamesmentioning
confidence: 99%