2009
DOI: 10.1016/j.cag.2009.03.029
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CHuMI viewer: Compressive huge mesh interactive viewer

Abstract: The preprocessing of large meshes to provide and optimize interactive visualization implies a complete reorganization that often introduces significant data growth. This is detrimental to storage and network transmission, but in the near future could also affect the efficiency of the visualization process itself, because of the increasing gap between computing times and external access times. In this article, we attempt to reconcile lossless compression and visualization by proposing a data structure that radi… Show more

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Cited by 10 publications
(12 citation statements)
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References 27 publications
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“…This algorithm not only achieves such performance in rate-distortion to the reviewed in-core encoders, but also outperforms the single-rate OoC encoders in [36], [37] and [39]. Both Jamin et al [40] and Du et al [41] proposed a random accessible algorithm for encoding out-of-core multiresolution triangular meshes based on Kd-tree coder. In [40], the approach defined as CHuMI VIewer, compresses each node of a hierarchical structure (nSP-tree) independently of its vicinity.…”
Section: Out-of-core Mesh Compressionmentioning
confidence: 90%
See 1 more Smart Citation
“…This algorithm not only achieves such performance in rate-distortion to the reviewed in-core encoders, but also outperforms the single-rate OoC encoders in [36], [37] and [39]. Both Jamin et al [40] and Du et al [41] proposed a random accessible algorithm for encoding out-of-core multiresolution triangular meshes based on Kd-tree coder. In [40], the approach defined as CHuMI VIewer, compresses each node of a hierarchical structure (nSP-tree) independently of its vicinity.…”
Section: Out-of-core Mesh Compressionmentioning
confidence: 90%
“…Both Jamin et al [40] and Du et al [41] proposed a random accessible algorithm for encoding out-of-core multiresolution triangular meshes based on Kd-tree coder. In [40], the approach defined as CHuMI VIewer, compresses each node of a hierarchical structure (nSP-tree) independently of its vicinity. During this treatment, the boundaries are duplicated leading to compression ratio overhead.…”
Section: Out-of-core Mesh Compressionmentioning
confidence: 99%
“…Assume V u = 15, since the relation between v and LFE becomes unstable and cannot be formulated when v > 15, according to our experiments. The BFS operation is repeated to pick a new set of anchors by reducing the threshold by 1, i.e., V u = 14, storing all newly selected anchors to the container Δ 14 . This process is repeated until…”
Section: Incremental Anchor Recordingmentioning
confidence: 99%
“…Relationship between the mesh quantization and the VDE (S q ). by 1, i.e., V u = 14, storing all newly selected anchors to the container 14 . This process is repeated until V u = V d , which is the lower bound threshold.…”
Section: Incremental Anchor Recordingmentioning
confidence: 99%
“…1. When we compare these results with the state of the art, there is still place for improvement: the best mesh compression methods obtain around 15 bits per vertex including the geometry information, as showed for instance in the comparative results of [Jamin et al 2009]. Nevertheless, those methods address only compression: using a visualization algorithm based on triangle strips is far less efficient regarding the execution times and do not provide the multiresolution.…”
Section: Compression and Streamingmentioning
confidence: 99%