2011 International Conference on Virtual Rehabilitation 2011
DOI: 10.1109/icvr.2011.5971855
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Chronic pain rehabilitation with a serious game using multimodal input

Abstract: Rehabilitation for chronic pain follows a multidisciplinary approach, which despite the effort, often lacks the long term success and patients often fail to translate the skills learned in therapy to every day life. Serious games are hypothesized to support patients to self manage their complaints and keep training their physical functions by themselves, especially, when the game is controlled by the patient's own body performance. In this paper we present the implementation of a system providing multimodal in… Show more

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Cited by 90 publications
(65 citation statements)
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References 24 publications
(37 reference statements)
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“…In CP rehabilitation, activity is built by setting baselines that are manageable even on "bad pain" days with small increments as physical fitness increases, without increasing average pain. Unfortunately, current physical rehabilitation technology, such as the serious game by Schönauer et al (2011), does not allow for slow progress common in people with CP, or setbacks, increased anxiety, or low mood, all of which risk discouragement and abandonment of rehabilitation (Harding & Williams, 1995). Although these psychological factors are considered in technology for meditation, little attention has been paid to physical activity.…”
Section: Technology For Physical Activity Technology For Physical Actmentioning
confidence: 99%
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“…In CP rehabilitation, activity is built by setting baselines that are manageable even on "bad pain" days with small increments as physical fitness increases, without increasing average pain. Unfortunately, current physical rehabilitation technology, such as the serious game by Schönauer et al (2011), does not allow for slow progress common in people with CP, or setbacks, increased anxiety, or low mood, all of which risk discouragement and abandonment of rehabilitation (Harding & Williams, 1995). Although these psychological factors are considered in technology for meditation, little attention has been paid to physical activity.…”
Section: Technology For Physical Activity Technology For Physical Actmentioning
confidence: 99%
“…Recent work has addressed some of these shortcomings using low-cost full-body game technology with motion tracking capabilities to facilitate physical activity in CP (Jansen-Kosterink et al, 2013;Schönauer et al, 2011). The model used by these technologies is imported from technology for physical rehabilitation of other conditions (e.g., stroke), and uses sensing technology to introduce fun and provide rewards to reduce attention to pain.…”
Section: Technology For Physical Activity Technology For Physical Actmentioning
confidence: 99%
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“…Recently, many studies, such as [2,3,11], have been carried out for finding ICT, and WIMP based solutions especially, within hospital settings with many different objectives, like: improving communication processes among hospital staff, providing more accurate diagnostic tools and treatments, assist in therapy processes, increase patient's medication adherence, and others. These efforts are categorized in the e-Health concept encompassing various initiatives to use these technologies to improve health processes.…”
Section: Related Workmentioning
confidence: 99%
“…Learning to apply the correct amount of pressure plays a significant role in providing the correct diagnosis and also in patient comfort; a too light touch may miss out on important physiological phenomena and a too heavy touch may cause significant patient discomfort further compounding potential diagnosis issues. While a number of novel input technologies beyond the traditional have recently begun to be applied to serious games [9,10,11,12] no serious game, to the best of our knowledge, has targeted the correct application of pressure as its main goal. A study based on two groups composed of general public participants, one group that played the game and a control group demonstrates that there is reason to believe that such a serious game can help improve pressure sensitivity in individuals.…”
Section: Introductionmentioning
confidence: 99%