2024
DOI: 10.1177/21582440231218110
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Chinese eSports Industry’s Boom and Recession: Evidence From Bubble Detection Framework

Xin Li,
Zheng Li,
Meng Qin
et al.

Abstract: This paper aims to explore whether the development of competitive computer gaming (eSports) industries is sustained in China. In doing so, we apply the Generalized Supremum Augmented Dickey-Fuller (GSADF) method to investigate when the bubbles originated and crashed in the Chinese eSports market from 2014 to 2021. Utilizing the data of the Chinese Electronic Sports Thematic Index (CESI), the empirical outcomes show that the Chinese eSports industry may deviate from its market value and that the industry witnes… Show more

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