“…To that end, in the current study we compared behavior in six prosocial behavior games: three variants of a social dilemma game and three more naturalistic games, where people were asked to build puzzles together (Vink, Hasselman, Cillessen, Wijnants, & Bosman, 2018), communicate and exchange information (Nevicka, Ten Velden, de Hoogh, & van Vianen, 2011), and help each other in collecting eggs (McClung, Placì, Bangerter, Clément, & Bshary, 2017). With regard to the social dilemma games, we tested three variants of the Prisoner's Dilemma game: (1) the classical variant with two response options (cooperate or defect); (2) an extended version of the Prisoner's Dilemma game, where the pay-off structure was extended from a 2 x 2 to a 6 x 6 matrix; and (3) an adjusted version developed to test children and chimpanzees, where participants can decide to pull a rope (i.e., cooperate) or not (i.e., defect) (Sánchez-Amaro, Duguid, Call, & Tomasello, 2019). Including these three variants allowed us to investigate whether participants based their decision on the same principles across games despite changes in the scale (six versus two response options) and the way of indicating a decision (key press versus rope pull).…”