2019
DOI: 10.3389/fams.2019.00016
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Chimera and Anticoordination States in Learning Dynamics

Abstract: In many real-life situations, individuals are dared to simultaneously achieve social objectives of acceptance or approval and strategic objectives of coordination. Since these two objectives may take place in different environments, a two-layer network is the simple and natural framework for the study of such kind of dynamical situations. In this paper we present a model in which the state of the agents corresponds to one of two possible strategies. They change their states by interaction with their neighbors … Show more

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Cited by 3 publications
(8 citation statements)
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“…The analytical solutions of the mean-field equations in Ref. 6 describe the collective behavior of this evolutionary model. Depending upon the initial conditions and values of the parameters in a fully connected network, the system reaches one four possible different asymptotic states: The asymptotic anticoordination and chimera states are two highlights of this two-layer network.…”
Section: Resultsmentioning
confidence: 99%
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“…The analytical solutions of the mean-field equations in Ref. 6 describe the collective behavior of this evolutionary model. Depending upon the initial conditions and values of the parameters in a fully connected network, the system reaches one four possible different asymptotic states: The asymptotic anticoordination and chimera states are two highlights of this two-layer network.…”
Section: Resultsmentioning
confidence: 99%
“…The analytical results in Ref. 6 show that the chimera states appear only in herding populations, i.e., T < 0.5, when the coordination game is asymmetric, while the states of anticoordination appear only in skeptical populations, i.e., T > 0.5 for either a symmetric or an asymmetric coordination game. The asymptotic state and the size of the basin of attraction of these states are determined by the particular initial conditions of strategies, the parameter T, and the parameters s and b of the coordination game.…”
Section: Resultsmentioning
confidence: 99%
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