2013
DOI: 10.26881/ae.2013.10.03
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Children within Mobile Technology: Interacting and Learning

Abstract: This article analyses the research question of how learners utilize hand-held mobile technology for learning of children. Mobile technology is an „anywhere, anytime”, creative learning tool that has the potential to support the development of self-regulated learners. The article examines user defined utilization of the mobile technology in elementary education settings: a comprehensive examination of the integration of digital mobile technology in an elementary school. Specific student use, independent of pres… Show more

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Cited by 3 publications
(2 citation statements)
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“…One of the foundations of media education is the use of modern technologies in didactics (Drzewiecki, 2010). The aim of their application is to increase the attractiveness of the message, and thus to achieve higher assimilability of the presented material (Dejnak, 2012;Bougsiaa, 2013). This is how AR (Augmented Reality) technologies have already been adapted, which rely on the imposition of virtual text, graphics and video on physical reality (Yuen et al, 2011).…”
Section: Introductionmentioning
confidence: 99%
“…One of the foundations of media education is the use of modern technologies in didactics (Drzewiecki, 2010). The aim of their application is to increase the attractiveness of the message, and thus to achieve higher assimilability of the presented material (Dejnak, 2012;Bougsiaa, 2013). This is how AR (Augmented Reality) technologies have already been adapted, which rely on the imposition of virtual text, graphics and video on physical reality (Yuen et al, 2011).…”
Section: Introductionmentioning
confidence: 99%
“…Nowoczesne urządzenia coraz częściej dysponują przystępnym i prostym w obsłudze interfejsem oprogramowania, który ułatwia dostęp do prezentowanych treści. Dzięki intuicyjnemu charakterowi pozwala przezwyciężyć część ograniczeń wynikających ze sprawności fizycznej bądź bariery wiedzy i umiejętności technicznych (Bougsiaa 2013). Gry wideo -jak wszystkie inne teksty kultury -wprowadzają odbiorcę w świat licznych odniesień do aktualnych problemów życia społecznego, historii, innych form twórczości.…”
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