Interaction Design and Children 2021
DOI: 10.1145/3459990.3460702
|View full text |Cite
|
Sign up to set email alerts
|

Children’s Play and Problem Solving in Motion-Based Educational Games: Synergies between Human Annotations and Multi-Modal Data

Abstract: Identifying and supporting children's play and problem solving behaviour is important for designing educational technologies. This can inform feedback mechanisms to scaffold learning (provide hints or progress information), and assist facilitators (teachers, parents) in supporting children. Traditionally, researchers manually code video to dissect children's nuanced play and problem solving behaviour. Advancements in sensing technologies and their respective Multi-Modal Data (MMD), afford observation of invisi… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
2

Citation Types

0
1
0

Year Published

2022
2022
2024
2024

Publication Types

Select...
3
2
2

Relationship

1
6

Authors

Journals

citations
Cited by 17 publications
(7 citation statements)
references
References 82 publications
0
1
0
Order By: Relevance
“…Finally, we observed in two configurations that students with low levels of stress will be able to achieve high performance, indicating a negative association between the two. The relationship between the stress and learners' performance have been found in related studies with wearable sensor-based data [3], [6]. High stressful situations can be avoided with prompting and supporting the learners to understand the challenges that they are facing and hinting towards proper/correct solutions [3].…”
Section: Resultsmentioning
confidence: 97%
See 3 more Smart Citations
“…Finally, we observed in two configurations that students with low levels of stress will be able to achieve high performance, indicating a negative association between the two. The relationship between the stress and learners' performance have been found in related studies with wearable sensor-based data [3], [6]. High stressful situations can be avoided with prompting and supporting the learners to understand the challenges that they are facing and hinting towards proper/correct solutions [3].…”
Section: Resultsmentioning
confidence: 97%
“…The next three configurations complement each other with high emotional regulation, high engagement and low stress explaining the high perceived performance in a pairwise manner in the three configurations respectively. High engagement often indicates high quality interaction within the learning context and there fore often leads to high performance [3]. Adapting to the learners capability is one of the most sought for research outcome in the related fields such as, Learning Analytics, User Modelling, and Artificial Intelligence in Education.…”
Section: Resultsmentioning
confidence: 99%
See 2 more Smart Citations
“…Through emerging technologies, it is possible to integrate embodiment into interacting with computers in the form of embodied human-computer interaction (eHCI). Embodied interactions have shown promise in several domains (Benford et al, 2021; Dworkin et al, 2018; Lee-Cultura et al, 2020; Sarma & Bhuyan, 2021; Spiel, 2021). Technologies such as augmented and virtual reality implement an eHCI style using virtual reality (VR) headsets or data gloves where people can now use their bodies to interact with computers, but these technologies are invasive to the end user as they are typically bulky equipment.…”
Section: Introductionmentioning
confidence: 99%