Six conceptual oddity and dimension-abstracted oddity (DAO) tasks were administered to college students. Hypothetically, the tasks varied in difficulty as functions of the number of relevant, constant, and ambiguous cues, and the research investigated whether performance was related to the hypothesized difficulty (with Task 1 being easiest and Task 6 most difficult). Tasks 5 and 6 required significantly more trials to criterion than Tasks 1 through 4, and Task 4 required more trials than Tasks 1 and 2. Additionally, response latency was significantly longer on Task 6 than on Tasks 2 and 3, and on Task 5 than on Tasks 2, 3, and 4. Discussion considers differences between humans and squirrel monkeys in the order of difficulty of the six tasks as a function of trichromatic versus protonomalous and dichromatic color vision, and the use of the task hierarchy for ontogenetic and phylogenetic comparisons.