Children as Audience & Consumer of Interactive Mobile Games: Decoding the Parent’s Perspective
Abstract:A study examining parental perspectives on their children's use of mobile games for both entertainment and education revealed multifaceted outcomes. The investigation focused on three age groups: toddlers (1-3 years), pre-schoolers (3-5 years), and school-age children (5-17 years). Analyzing 266 responses through PCA, Multiple linear regression, and Oneway ANOVA, the research found that parents recognize a strong entertainment value in these games but also acknowledge their educational benefits. However, perce… Show more
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