Handbook of Child Psychology and Developmental Science 2015
DOI: 10.1002/9781118963418.childpsy410
|View full text |Cite
|
Sign up to set email alerts
|

Children and Digital Media

Abstract: from the Children's Digital Media Center at Georgetown University for their assistance in gathering some of the literature for this chapter and Common Sense Media and the Henry J. Kaiser Family Foundation for use of tables and figures.

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
22
0
1

Year Published

2016
2016
2022
2022

Publication Types

Select...
7
2

Relationship

3
6

Authors

Journals

citations
Cited by 26 publications
(23 citation statements)
references
References 211 publications
0
22
0
1
Order By: Relevance
“…Among the few studies that have examined the ramifications of digital game play for cognitive development during middle childhood or adolescence (see Blumberg & Fisch, ; Calvert, ), findings have shown enhanced executive functioning (Best, ; Flynn & Richert, ; Flynn, Richert, Staiano, Wartella, & Calvert, ; Staiano, Abraham, & Calvert, ), metacognition (VanDeventer & White, ), mental rotation skills (De Lisi & Wolford, ; Quaiser‐Pohl, Geiser, & Lehmann, ), basic mathematical understanding (Deater‐Deckard, El Mallah, Chang, Evans, & Norton, ; Fisch, Lesh, Motoki, Crespo, & Melfi, ), and problem‐solving ability more generally (Blumberg & Randall, ; Greenfield et al., ). Further, it is increasingly recognized that games may enhance some of the core cognitive abilities, such as selective attention, that underlie the ability to acquire academic content or skills (Franceschini et al., )—a process that has been dubbed “learning to learn” (Bavelier, Green, Pouget, & Schrater, ).…”
Section: Media Use During Middle Childhoodmentioning
confidence: 99%
“…Among the few studies that have examined the ramifications of digital game play for cognitive development during middle childhood or adolescence (see Blumberg & Fisch, ; Calvert, ), findings have shown enhanced executive functioning (Best, ; Flynn & Richert, ; Flynn, Richert, Staiano, Wartella, & Calvert, ; Staiano, Abraham, & Calvert, ), metacognition (VanDeventer & White, ), mental rotation skills (De Lisi & Wolford, ; Quaiser‐Pohl, Geiser, & Lehmann, ), basic mathematical understanding (Deater‐Deckard, El Mallah, Chang, Evans, & Norton, ; Fisch, Lesh, Motoki, Crespo, & Melfi, ), and problem‐solving ability more generally (Blumberg & Randall, ; Greenfield et al., ). Further, it is increasingly recognized that games may enhance some of the core cognitive abilities, such as selective attention, that underlie the ability to acquire academic content or skills (Franceschini et al., )—a process that has been dubbed “learning to learn” (Bavelier, Green, Pouget, & Schrater, ).…”
Section: Media Use During Middle Childhoodmentioning
confidence: 99%
“…Some researchers claim that digital technologies will bring education into the future and enhance learning (Dicheva et al 2015). Others state that digital technologies are detrimental to children's emotional and social well-being (Calvert 2015). Selwyn (2012) argues that it is imperative to look beyond simplistic, technologically determinist ideas, urging researchers to undertake empirical study of actual use when discussing the learning potential of digital technologies.…”
Section: Research On Games In Early Childhood Educationmentioning
confidence: 99%
“…Social skills are elaborated upon in horizontal relationships that involve friendships with peers (Hartup, 1989). Both vertical and horizontal relationships also occur in children's relationships with media characters (Calvert, 2015(Calvert, , 2017. A key component of close relationships-be it horizontal or vertical-involves trust, which is a component of attachment with actual people as well as with imaginary relationships (Bond & Calvert, 2014a;Bowlby, 1969;Corriveau & Harris, 2009;Gleason & Hohmann, 2006).…”
Section: Young Children's Early Relationships and Psrsmentioning
confidence: 99%