2010
DOI: 10.1108/17473611011065791
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Child consumption of fun food: between deviating practice and re‐appropriating food‐use

Abstract: Purpose -This study seeks to show that children are not passive consumers, rather that they have a reflexive attitude towards their eating practice and the ability to override food-use rules invented by the manufacturers.Design/methodology/approach -Drawing on an ethnographic survey conducted among families with children aged from six to 12, the paper will seek to show, from the child's point of view, why fun products, which at first sight are so beguiling, are not in fact much fun when used. From the observat… Show more

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Cited by 12 publications
(9 citation statements)
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“…These results are based on the assumption that the entertaining content of a movie or game surrounding brand placements creates a liking of the embedded brand or product. The joyful entertaining experience is then linked to the inserted brand, which creates positive associations for the embedded brands and products (Mathiot 2010). Accordingly, the repeated association of a brand with an enjoyable context is presumed to create awareness for the inserted brand.…”
Section: Cognitive Affective and Conative Brand Effectsmentioning
confidence: 99%
“…These results are based on the assumption that the entertaining content of a movie or game surrounding brand placements creates a liking of the embedded brand or product. The joyful entertaining experience is then linked to the inserted brand, which creates positive associations for the embedded brands and products (Mathiot 2010). Accordingly, the repeated association of a brand with an enjoyable context is presumed to create awareness for the inserted brand.…”
Section: Cognitive Affective and Conative Brand Effectsmentioning
confidence: 99%
“…Fun and entertainment plays a major role on children, as they are fascinated by the activities (Mathiot, 2010). Behaviors are linked to active engagement, fun, and the entertaining environment (Mathiot, 2010).…”
Section: Fun Experiencementioning
confidence: 99%
“…Behaviors are linked to active engagement, fun, and the entertaining environment (Mathiot, 2010). Influence can be applied to patronage and purchasing decisions (Ogden, 2011).…”
Section: Fun Experiencementioning
confidence: 99%
“…The findings suggest that children's food choices and preferences reflect their TV exposure experience (Goldberg et al , ; Galst, ; Gorn and Goldberg, ; Coon et al , ). However, the fun and entertainment environment of the advergame plays an important role regarding food familiarity and product liking once a child is attracted by the fun dimension of a product (Mathiot, ). In the case of cereal websites for instance, children are manipulated by brands through online marketing campaigns that increase brand knowledge through multiple product/brand interaction, rewards for consuming/manipulating the desired food item or for mastering the game (Thomson, ).…”
Section: Building Eating Behaviours and Preferencesmentioning
confidence: 99%