2011
DOI: 10.1145/1953005.1953007
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Child-centered interaction in the design of a game for social skills intervention

Abstract: In this article we describe the CALSIUM framework to elicit children's contributions and perspectives in the design of an online game for enhancing social skills of children. This study advocates a participatory design approach that emphasizes the active involvement of users at the early part of the design process. The children play-tested the game prototype and participated in focus group discussions. Using storyboarding, a low-fidelity prototyping technique, they developed design concepts and ideas which wer… Show more

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Cited by 36 publications
(40 citation statements)
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“…Users were only involved at the end of the development cycle for the purpose of evaluation. At first glance, the danger of this mode of game design is that it risks imposing adults' conceptualizations of a social phenomenon onto children's experiences, which are likely to vary quite considerably from one another [29]. However, including children, and more generally users of the game, early on in the design process can yield more than just realistic conceptualizations and narratives.…”
Section: User-centered Design For Learning Gamesmentioning
confidence: 99%
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“…Users were only involved at the end of the development cycle for the purpose of evaluation. At first glance, the danger of this mode of game design is that it risks imposing adults' conceptualizations of a social phenomenon onto children's experiences, which are likely to vary quite considerably from one another [29]. However, including children, and more generally users of the game, early on in the design process can yield more than just realistic conceptualizations and narratives.…”
Section: User-centered Design For Learning Gamesmentioning
confidence: 99%
“…Teachers' perspectives have provided designers with clearer definitions of the problem they are addressing, whereas children have stretched designers' imagination with provocative and novel design suggestions [19] [27] [25] [29]. However, the benefits of including users in the design process were not met without challenges.…”
Section: User-centered Design For Learning Gamesmentioning
confidence: 99%
See 1 more Smart Citation
“…PD is increasingly employed for designing technology for children [26,27,28,29]. Based on the assumption that children can contribute their own ideas to creative design [26], they are involved as informants, testers, end-users and cooperative inquirer throughout the entire design process [28].…”
Section: Participatory Design (Pd)mentioning
confidence: 99%
“…PD is increasingly employed for designing technology for children [26,27,28,29]. Based on the assumption that children can contribute their own ideas to creative design [26], they are involved as informants, testers, end-users and cooperative inquirer throughout the entire design process [28]. Children are enabled to develop a narrative version of a game before it is implemented digitally [27] and to evaluate and redesign game prototypes iteratively with the game design and development team [29].…”
Section: Participatory Design (Pd)mentioning
confidence: 99%