Learning to Learn 1998
DOI: 10.1007/978-1-4615-5529-2_11
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Child: A First Step Towards Continual Learning

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Cited by 91 publications
(88 citation statements)
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“…One traditional goal in reinforcement learning is for agents to continually improve their performance as they obtain more data (Hutter, 2005;Ring, 1997;Singh, Barto, & Chentanez, 2004;Sutton et al, 2011;Thrun & Mitchell, 1993;Wilson, 1985). Measuring the extent to which this is the case for a given agent can be a challenge, and this challenge is exacerbated in the Arcade Learning Environment, where the agent is evaluated across 60 games.…”
Section: Summarizing Learning Performancementioning
confidence: 99%
“…One traditional goal in reinforcement learning is for agents to continually improve their performance as they obtain more data (Hutter, 2005;Ring, 1997;Singh, Barto, & Chentanez, 2004;Sutton et al, 2011;Thrun & Mitchell, 1993;Wilson, 1985). Measuring the extent to which this is the case for a given agent can be a challenge, and this challenge is exacerbated in the Arcade Learning Environment, where the agent is evaluated across 60 games.…”
Section: Summarizing Learning Performancementioning
confidence: 99%
“…This is different to other lifelong learning approaches that use explanation-based neural networks (EBNN) [12], backpropagation neural networks [13], [14] and reinforcement learning approaches [15]. Another important difference is that here we do not work with a task-to-task mapping as in transfer learning.…”
Section: Related Workmentioning
confidence: 95%
“… CHILD, a developmental learning approach in which learning takes place with the continual process. Learning paradigm is ANN supervised reinforced [40], combination of Q learning and temporal transition hierarchies, with no knowledge at the beginning. System creates knowledge units while acting on the environment continuously.…”
Section: Psychology and Roboticsmentioning
confidence: 99%
“…But the system has limitation for the states of particular sequence. Although system shows effective and fast learning in Maze problem [40], however its learning is environment dependent.  GRASP project is an attempt to design cognitive grasp capability based on novel situations.…”
Section: Psychology and Roboticsmentioning
confidence: 99%