2016
DOI: 10.3758/s13428-016-0782-5
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Chess databases as a research vehicle in psychology: Modeling large data

Abstract: The game of chess has often been used for psychological investigations, particularly in cognitive science. The clear-cut rules and well-defined environment of chess provide a model for investigations of basic cognitive processes, such as perception, memory, and problem solving, while the precise rating system for the measurement of skill has enabled investigations of individual differences and expertise-related effects. In the present study, we focus on another appealing feature of chess—namely, the large arch… Show more

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Cited by 23 publications
(19 citation statements)
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References 81 publications
(106 reference statements)
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“…We could not perform these analyses because we did not have the necessary data (i.e., changes in rating over time), and the players were deidentified, which prevented us from searching for this information using chess databases. Vaci and Bilalić (2017) recently outlined methods for longitudinal data analysis using chess databases, demonstrating how one can assess, for example, age-related declines in skill, birth cohort effects, and differences between male and female chess players using openly available data. This type of study is an important goal for future research (for examples, see the recent special issue of Topics in Cognitive Science [Gray, 2017] and also Stafford & Dewar, 2014).…”
Section: Discussionmentioning
confidence: 99%
“…We could not perform these analyses because we did not have the necessary data (i.e., changes in rating over time), and the players were deidentified, which prevented us from searching for this information using chess databases. Vaci and Bilalić (2017) recently outlined methods for longitudinal data analysis using chess databases, demonstrating how one can assess, for example, age-related declines in skill, birth cohort effects, and differences between male and female chess players using openly available data. This type of study is an important goal for future research (for examples, see the recent special issue of Topics in Cognitive Science [Gray, 2017] and also Stafford & Dewar, 2014).…”
Section: Discussionmentioning
confidence: 99%
“…Recently, chess has been a focus for large scale analytics (Howard, 2006;Chassy & Gobet, 2015;Leone, Slezak, Cecchi, & Sigman, 2014;Vaci & Bilalić, 2016), and I see this study as part of that trend. Future work with these data has great potential for investigating differences in change in expertise, as well as performance.…”
Section: Discussionmentioning
confidence: 94%
“…player Elo rating at the time of play) was not taken into account. The difference in aesthetic quality of play could have been due simply to playing strength because men, on average, tend to have higher ratings than women despite some controversy in this area of research as well [11][12][13][14][15][16][17]. Our objectives in the present research were therefore; 1) to perform a more thorough examination of the aesthetic quality of chess sequences taken from games between men and women using artificial intelligence (AI) as in the previous work; 2) to determine if there were any significant differences and; 3) to use the results in order to derive recommendations for training and promotion methods to females in order to improve their participation in the sport.…”
Section: Previous Work and Objectivesmentioning
confidence: 99%