2019
DOI: 10.1021/acs.jchemed.8b00742
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Chem and Roll: A Roll and Write Game To Illustrate Chemical Engineering and the Contact Process

Abstract: Active learning has recently become considered as a promising strategy to increase the learning outcomes of classes, in particular in the context of chemistry. In this paper an original roll&write game is proposed to increase stimulation in the chemistry classroom. The students have to run a chemical plant for sulfuric acid, made with the contact process, and by manipulating dice rolls, 10 they have to optimize and maximize the production of the substance. The students have to choose a dice, representing a rea… Show more

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Cited by 12 publications
(12 citation statements)
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References 21 publications
(42 reference statements)
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“…Special attention should be paid to the following: working on the ethics of student assessment and its real purpose remaining flexible toward students, whose social life has been disrupted to a large extent, in order to regain a certain balance. Particular attention must be paid to the well-being of students, for example by setting up a support system for students with psychological difficulties. breaking the monotony of distance learning by bringing back motivation/conviviality, establishing distance gamification, ,, and restoring the pleasure of learning assisting students who do not have reliable internet access and/or who are struggling with technology; the digital fracture between students must be narrowed. According to UNESCO, 826 million students in the world do not have a computer and 706 million do not have internet access at home (around 1% in our institution) working with international students, who were more isolated and less equipped than most other students paying more attention to the working conditions of teachers at home, with regard to their equipment and tools, but also the ergonomics of their working environment (health safeguards), their connection time, and respect of disconnection between private life and working time favoring a variety of supports, whether for teachers, who must be free to select the tools suited to the subject and their technicality, or for students, in order to avoid weariness when using single format supports …”
Section: Discussionmentioning
confidence: 99%
See 2 more Smart Citations
“…Special attention should be paid to the following: working on the ethics of student assessment and its real purpose remaining flexible toward students, whose social life has been disrupted to a large extent, in order to regain a certain balance. Particular attention must be paid to the well-being of students, for example by setting up a support system for students with psychological difficulties. breaking the monotony of distance learning by bringing back motivation/conviviality, establishing distance gamification, ,, and restoring the pleasure of learning assisting students who do not have reliable internet access and/or who are struggling with technology; the digital fracture between students must be narrowed. According to UNESCO, 826 million students in the world do not have a computer and 706 million do not have internet access at home (around 1% in our institution) working with international students, who were more isolated and less equipped than most other students paying more attention to the working conditions of teachers at home, with regard to their equipment and tools, but also the ergonomics of their working environment (health safeguards), their connection time, and respect of disconnection between private life and working time favoring a variety of supports, whether for teachers, who must be free to select the tools suited to the subject and their technicality, or for students, in order to avoid weariness when using single format supports …”
Section: Discussionmentioning
confidence: 99%
“…breaking the monotony of distance learning by bringing back motivation/conviviality, establishing distance gamification, ,, and restoring the pleasure of learning…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…Educators have developed educational games [2][3][4][5] to involve students in interactive and entertaining activities 6 . Games are an excellent method of active learning in a recreative environment 7 and many methods have been tested in the past decade 8 : word game 9 , quiz games [10][11][12][13][14][15][16][17][18] , card games 19,20 , dice games 21,22 , board games [23][24][25][26][27] , computer games [28][29][30] and memory/concentration game [31][32][33] . Surprisingly, the use of videogames to illustrate chemical engineering is relatively unexplored in the literature even though pedagogical videogames exist [34][35][36] .…”
Section: Introductionmentioning
confidence: 99%
“…(1) interactive teaching with new technology, such as the use of Augmented Reality [13][14][15][16] , video learning [17][18][19][20] or QR code [21][22][23] (2) gamification, using games [24][25][26][27][28][29][30][31][32] or trending ones such as escape games [33][34][35][36][37][38]19 or (3) more communication and systematic feedback 39 . To increase the "fun" aspect of the teaching, serious games 40 are a good solution as they permit the practice of communication, live feedback between students or from teachers, interaction and team building.…”
Section: ■ Introductionmentioning
confidence: 99%