Proceedings of the 2020 ACM Designing Interactive Systems Conference 2020
DOI: 10.1145/3357236.3395575
|View full text |Cite
|
Sign up to set email alerts
|

Chasing Play Potentials in Food Culture

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1

Citation Types

0
3
0

Year Published

2020
2020
2024
2024

Publication Types

Select...
4
3

Relationship

0
7

Authors

Journals

citations
Cited by 19 publications
(3 citation statements)
references
References 18 publications
0
3
0
Order By: Relevance
“…Despite its breadth, [24], most such work has employed traditional research and design methods, with limited effort towards novel exploratory design research methods tailored to the unique qualities of food as resource for design. The few attempts in this direction include a framework for designing temporal, embodied and affective experiences with taste [46], material food probes for the exploration of flavors in intimate relationships [23], drawing on 'play potentials' [2] to reinterpret existing cultural food experiences, and experimental food crafting to explore its value for new interactive food technologies [16]. These valuable contributions however are narrowly focused either on a single aspect of sensory experience (taste) or tied to a particular food material (liquid-based 3D printed food).…”
Section: Designing For Human-food Interactionmentioning
confidence: 99%
See 1 more Smart Citation
“…Despite its breadth, [24], most such work has employed traditional research and design methods, with limited effort towards novel exploratory design research methods tailored to the unique qualities of food as resource for design. The few attempts in this direction include a framework for designing temporal, embodied and affective experiences with taste [46], material food probes for the exploration of flavors in intimate relationships [23], drawing on 'play potentials' [2] to reinterpret existing cultural food experiences, and experimental food crafting to explore its value for new interactive food technologies [16]. These valuable contributions however are narrowly focused either on a single aspect of sensory experience (taste) or tied to a particular food material (liquid-based 3D printed food).…”
Section: Designing For Human-food Interactionmentioning
confidence: 99%
“…The Letters and TasteWho gameboard were only slightly revised to match the topic of the second study. That these two probes could be easily adapted to differing studies and contexts celebrating emotions and or the body, indicates they could be further adapted to fit other emerging concerns in HFI such as space-based [47] or playful [2] food experiences. Despite their success in sensitizing participants and contributing to later co-design, there remains the potential to further improve these probes.…”
Section: Lessons Learned By Co-creating the Probe Packagementioning
confidence: 99%
“…Technology is playing a growing role in our everyday interactions with food, ranging from food preparation, via smart kitchens (e.g., [31]) and interactive simulators that foster the development of cooking skills (e.g., [59]), to playful technologies that enhance the experience of eating together [3,6,73,107]. Moreover, with the onset of the COVID-19 pandemic, there has been a massive and sustained shift towards online food orders for groceries, restaurants, and meal kits [53,67] that offer better availability, variety, and convenience than shopping in person [14].…”
Section: Introductionmentioning
confidence: 99%