Proceedings of the 13th International Conference on Human Computer Interaction With Mobile Devices and Services 2011
DOI: 10.1145/2037373.2037445
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Characterizing user performance with assisted direct off-screen pointing

Abstract: The limited viewport size of mobile devices requires that users continuously acquire information that lies beyond the edge of the screen. Recent hardware solutions are capable of continually tracking a user"s finger around the device. This has created new opportunities for interactive solutions, such as direct off-screen pointing: the ability to directly point at objects that are outside the viewport. We empirically characterize user performance with direct offscreen pointing when assisted by target cues. We p… Show more

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Cited by 16 publications
(17 citation statements)
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References 30 publications
(16 reference statements)
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“…The project explored 2D graffiti gestures, 2D visuospatial memory, and 2D pointing. Similarly, Ens et al explored user performance in 2D off-screen pointing [5]. In contrast to previous work, we are the first to tackle more complex 3D Around Device Interactions.…”
Section: Around Device Interactionsmentioning
confidence: 96%
“…The project explored 2D graffiti gestures, 2D visuospatial memory, and 2D pointing. Similarly, Ens et al explored user performance in 2D off-screen pointing [5]. In contrast to previous work, we are the first to tackle more complex 3D Around Device Interactions.…”
Section: Around Device Interactionsmentioning
confidence: 96%
“…Accordingly, we were also interested in investigating how map navigation performance with the two spatial techniques is influenced by such on-screen guidance. Informed by earlier work [3,7], we opted for an overview visualization of the relevant map area with marker clusters and a blue circular position cursor that indicated what area of the map was currently displayed on the screen. All three techniques were tested with and without an onscreen overview.…”
Section: Methodsmentioning
confidence: 99%
“…For instance, Jones et al [8] demonstrate the potential of using in-air gestures instead of on-screen gestures to navigate within large workspaces. Ens et al [3] explore the concept of directly pointing into a virtual workspace that extends beyond the screen where items that reside outside the screen are selected by moving a finger to their corresponding in-air location. Ens et al present a performance model which captures this type of 'direct offscreen pointing' and show that user performance is largely dependent on on-screen guidance cues, such as a mini-map or an overview of the workspace.…”
Section: Figure 1 Map Navigation With a Peephole Display (A) And Witmentioning
confidence: 99%
“…Only a few projects have attended to the human factors involved when designing AD-interactions. Ens et al [2] modeled user performance in off-screen target acquisition tasks and Jones et al [7] examined user performance and preferences for multi-scale navigation in AD-space. Hasan et al [6] proposed a framework consisting of numerous design parameters relevant to AD-interactions, such as the range for user input, suitable in-air target sizes, selection methods and techniques for placing and retrieving content in AD-space.…”
Section: Related Work and Motivationmentioning
confidence: 99%