Abstract:Urban noise reduction is a societal priority. In this context, the European Directive 2002/49/EC aims at producing strategic noise maps for large cities. However, nowadays the relevance of such maps is questionable, due to considerable uncertainties, which are rarely quantified. Conversely, the development of noise observatories can provide useful information for a more realistic description of the sound environment, but at the expense of insufficient spatial resolution and high costs. Thus, the CENSE project … Show more
“…The DYNAMAP project [40] study the development of such network in two major cities in Italy. In France, the CENSE project focuses on the deployment of dense networks that transmit high-level spectral features [4], [41] which are designed to 1) respect the privacy of the citizen [26], and 2) permit a quality of the description of the sound scene that goes well beyond the use of averaged acoustic pressure level that is commonly considered for those applications [42].…”
Section: A Wireless Acoustic Sensors Networkmentioning
confidence: 99%
“…Solar panels have been utilized in various systems to cope with this issue (see, e.g., [34]) but advances in miniaturization and power of batteries are necessary. Another possibility would be to augment existing objects deployed in smart cities that are distributed and by default are connected to a power supply, such as smart street lights, as in the CENSE project [41].…”
The Internet of Audio Things (IoAuT) is an emerging research field positioned at the intersection of the Internet of Things, sound and music computing, artificial intelligence, and human-computer interaction. The IoAuT refers to the networks of computing devices embedded in physical objects (Audio Things) dedicated to the production, reception, analysis and understanding of audio in distributed environments. Audio Things, such as nodes of wireless acoustic sensor networks, are connected by an infrastructure that enables multidirectional communication, both locally and remotely. In this paper, we first review the state of the art of this field, then we present a vision for the IoAuT and its motivations. In the proposed vision, the IoAuT enables the connection of digital and physical domains by means of appropriate information and communication technologies, fostering novel applications and services based on auditory information. The ecosystems associated with the IoAuT include interoperable devices and services that connect humans and machines to support human-human and human-machines interactions. We discuss challenges and implications of this field, which lead to future research directions on the topics of privacy, security, design of Audio Things, and methods for the analysis and representation of audio-related information.
“…The DYNAMAP project [40] study the development of such network in two major cities in Italy. In France, the CENSE project focuses on the deployment of dense networks that transmit high-level spectral features [4], [41] which are designed to 1) respect the privacy of the citizen [26], and 2) permit a quality of the description of the sound scene that goes well beyond the use of averaged acoustic pressure level that is commonly considered for those applications [42].…”
Section: A Wireless Acoustic Sensors Networkmentioning
confidence: 99%
“…Solar panels have been utilized in various systems to cope with this issue (see, e.g., [34]) but advances in miniaturization and power of batteries are necessary. Another possibility would be to augment existing objects deployed in smart cities that are distributed and by default are connected to a power supply, such as smart street lights, as in the CENSE project [41].…”
The Internet of Audio Things (IoAuT) is an emerging research field positioned at the intersection of the Internet of Things, sound and music computing, artificial intelligence, and human-computer interaction. The IoAuT refers to the networks of computing devices embedded in physical objects (Audio Things) dedicated to the production, reception, analysis and understanding of audio in distributed environments. Audio Things, such as nodes of wireless acoustic sensor networks, are connected by an infrastructure that enables multidirectional communication, both locally and remotely. In this paper, we first review the state of the art of this field, then we present a vision for the IoAuT and its motivations. In the proposed vision, the IoAuT enables the connection of digital and physical domains by means of appropriate information and communication technologies, fostering novel applications and services based on auditory information. The ecosystems associated with the IoAuT include interoperable devices and services that connect humans and machines to support human-human and human-machines interactions. We discuss challenges and implications of this field, which lead to future research directions on the topics of privacy, security, design of Audio Things, and methods for the analysis and representation of audio-related information.
“…Together with sound quality concerns in urban environments, the advent of the Internet of Things has led to the implementation of large scale acoustic sensor networks for monitoring purposes in several projects [1,2,3,4]. The aim of these sensor networks is to gather rich information about the sound environment and its content.…”
Gathering information about the acoustic environment of urban areas is now possible and studied in many major cities in the world. Part of the research is to find ways to inform the citizen about its sound environment while ensuring her privacy. We study in this paper how this application can be cast into a feature inversion problem. We argue that considering deep learning techniques to solve this problem allows us to produce sound sketches that are representative and privacy aware. Experiments done considering the dcase2017 dataset shows that the proposed learning based approach achieves state of the art performance when compared to blind inversion approaches.
“…Several measurement set-ups have been proposed in the last years, including mobile measurements with high quality microphones [8,9], participative sensing through dedicated smartphone applications [10,11], or the development of fixed-sensor networks. In this latter case, the sensor networks can be based either on high-quality sensors as in [12,13], or low-cost sensors as in the DYNAMAP project [14] or the CENSE project [15]. The costs and benefits of each protocol are discussed.…”
Experimental acoustic sensor networks are currently tested in large cities, and appear more and more as a useful tool to enrich modeled road traffic noise maps through data assimilation techniques. One challenge is to be able to isolate from the measured sound mixtures acoustic quantities of interest such as the sound level of road traffic. This task is anything but trivial because of the multiple sound sources that overlap within urban sound mixtures. In this paper, the Non-negative Matrix Factorization (NMF) framework is developed to estimate road traffic noise levels within urban sound scenes. To evaluate the performances of the proposed approach, a synthetic corpus of sound scenes is designed, to cover most common soundscape settings, and whom realism is validated through a perceptual test. The simulated scenes reproduce then the sensor network outputs, in which the actual occurrence and sound level of each source are known. Several variants of NMF are tested. The proposed approach, named threshold initialized NMF, appears to be the most reliable approach, allowing road traffic noise level estimation with average errors of less than 1.3 dB over the tested corpus of sound scenes.
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