2018
DOI: 10.3390/s18072343
|View full text |Cite
|
Sign up to set email alerts
|

Characteristics, Usability, and Users Experience of a System Combining Cognitive and Physical Therapy in a Virtual Environment: Positive Bike

Abstract: We present the architecture and usability evaluation of virtual reality system—“Positive Bike”—designed for improving cognitive and motor conditions in frail elderly patients. The system consists of a cycle-ergometer integrated in an immersive virtual reality system (CAVE) which allows combining motor and cognitive exercises according to a “dual-task” paradigm. We tested the usability and user’s experience of the prototype in a pilot evaluation study that involved five elderly patients. The prototype was teste… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

4
61
0
1

Year Published

2018
2018
2022
2022

Publication Types

Select...
6
3
1

Relationship

3
7

Authors

Journals

citations
Cited by 83 publications
(72 citation statements)
references
References 70 publications
(81 reference statements)
4
61
0
1
Order By: Relevance
“…This is consistent with EF’s pivotal role in predicting rehabilitation outcomes in patients with CVD [ 50 ]. In particular, virtual reality could be used as a safe, standardized, tailored, and ecological tool to tap cognitive-physical dual-task and EF [ 51 , 52 ].…”
Section: Discussionmentioning
confidence: 99%
“…This is consistent with EF’s pivotal role in predicting rehabilitation outcomes in patients with CVD [ 50 ]. In particular, virtual reality could be used as a safe, standardized, tailored, and ecological tool to tap cognitive-physical dual-task and EF [ 51 , 52 ].…”
Section: Discussionmentioning
confidence: 99%
“…Se llevaron a cabo diferentes grupos focales (también con expertos en neuropsicología) para recopilar información sobre los juegos y su usabilidad e informar su desarrollo. Cuando sea posible, involucrar a personas con deficiencias cognitivas y demencia (es decir, enfoques de diseño centrados en el usuario) en todas las fases del diseño y desarrollo de soluciones de RV, definitivamente debería mejorar su usabilidad, y podría convertirse en un paso importante antes de la implementación de tecnologías en un centro geriátrico (Pedroli et al, 2018;Span, Hettinga, Vernooij-Dassen, Eefsting y Smits, 2013).…”
Section: Discussionunclassified
“…Personalized training: the App is based on highly automated functioning mechanisms that requires a minimal contribution by the clinical therapists, who have the possibility to customize the intensity and the difficulty of the training based on the specific needs of the patients; Engaging tasks: in the App, the content of training exercises are based on defining some tasks to re-train specific abilities (for example, increasing complexity time by time), and in the same time integrating in the scenario some recreational elements to maintain a high level of engagement and compliance of the older participant. Specifically, ecological simulations can be particularly engaging by supporting a process known as “transformation of flow,” defined as a person’s ability to exploit an optimal (flow) experience to identify and use new and unexpected psychological resources as sources of involvement ( Riva et al, 2006 ; Pedroli et al, 2018 ). Also, presence is a key point of the engagement in the use of technology.…”
Section: Methodsmentioning
confidence: 99%