2019 IEEE Conference on Games (CoG) 2019
DOI: 10.1109/cig.2019.8848126
|View full text |Cite
|
Sign up to set email alerts
|

Characteristics Study of Dance-charts on Rhythm-based Video Games

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

0
2
0

Year Published

2023
2023
2023
2023

Publication Types

Select...
2
2

Relationship

0
4

Authors

Journals

citations
Cited by 4 publications
(2 citation statements)
references
References 5 publications
0
2
0
Order By: Relevance
“…Halina and Guzdial [2021] transferred this general approach to another rhythm game, Taiko no Tatsujin. Tsujino et al [2019] first investigated the task of level difficulty analysis or difficulty estimation of StepMania levels. They clustered levels based on automatically extracted handpicked features and found the resulting clusters to correlate with difficulty levels.…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…Halina and Guzdial [2021] transferred this general approach to another rhythm game, Taiko no Tatsujin. Tsujino et al [2019] first investigated the task of level difficulty analysis or difficulty estimation of StepMania levels. They clustered levels based on automatically extracted handpicked features and found the resulting clusters to correlate with difficulty levels.…”
Section: Related Workmentioning
confidence: 99%
“…StepMania-level creators and players. So far, only level generation [Donahue et al, 2017;Tsujino and Yamanishi, 2018], and difficulty prediction [Tsujino et al, 2019;Caronongan and Marcos, 2021] have been applied to this data. However, other tasks or subtasks of the former utilizing this data may also be interesting.…”
Section: Introductionmentioning
confidence: 99%