2022
DOI: 10.22460/infinity.v11i2.p255-272
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Characteristics of Students' Mathematical Problem Solving Abilities in Open-Ended-Based Virtual Reality Game Learning

Abstract: This research is motivated by the problem-solving ability of students is still low, and the teaching materials used cannot be studied independently. The purpose of this study was to determine students' profiles about students' problem-solving abilities seen from indicators of choosing and implementing the problem-solving strategies to solve mathematical and outside mathematics using open-ended-based virtual reality games. A virtual reality game through open-ended-based learning media is made with the concept o… Show more

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Cited by 5 publications
(4 citation statements)
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“…This is in line with previous research that the subject's ability to relate mathematical concepts to problems, one of which is influenced by the basic skills possessed by students related to arithmetic operations (Khalid & Embong, 2019). Moreover, in solving open ended problems, knowledge and understanding of prerequisite materials and ideas are needed by students to be able to provide more than one solution method/strategy (Anggoro et al, 2021;Pramuditya et al, 2022).…”
Section: Subject I3 Subject I4supporting
confidence: 89%
“…This is in line with previous research that the subject's ability to relate mathematical concepts to problems, one of which is influenced by the basic skills possessed by students related to arithmetic operations (Khalid & Embong, 2019). Moreover, in solving open ended problems, knowledge and understanding of prerequisite materials and ideas are needed by students to be able to provide more than one solution method/strategy (Anggoro et al, 2021;Pramuditya et al, 2022).…”
Section: Subject I3 Subject I4supporting
confidence: 89%
“…There are also students who solve questions by answering directly without writing down what is known and asked from the questions given. Problems regarding mathematical problem solving skills are also categorized as still low and the teaching materials used cannot be studied independently (Pramuditya et al, 2022).…”
Section: Introductionmentioning
confidence: 99%
“…Virtual Reality is a media that displays image projections from a smartphone screen to make them more straightforward and more realistic (Asikin et al, 2019). VR presents a visual experience (Pramuditya et al, 2022). Virtual Reality can display three-dimensional objects to make them look authentic and make depictions of learning media more real.…”
Section: Introductionmentioning
confidence: 99%