“…In addition, while the use of technology in the form of games is cited to have the advantage of increasing a patient's interest in exercise training, and program adherence, 16 thus hastening recovery in the face of an injury, will this approach work as well within the rehabilitation needs of many older adults as it does for younger adults or adolescents? Even if 'games' or other similar remotely delivered directives are beneficial because they encompass the ability to provide for timely results feedback, and may be deemed recreational or entertaining, rather than therapeutic, can those who are recovering from a stroke, surgery, trauma, or are in pain, or have visual impairments and others ably make adjustments to their training plan if unsupported by a knowledgeable provider as proposed by Tang et al, 17 At the same time, even if targeted training with monitoring could help to both detect as well as foster correct rather than unsafe actions, while helping to selectively strengthen those components of muscle that are especially weak, hence further reducing the probability of any repeated injury, is this practical in all cases, for example in the context of hip fracture recovery in the frail elder.…”