2021
DOI: 10.3390/math9151821
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Chaotic Path Planning for 3D Area Coverage Using a Pseudo-Random Bit Generator from a 1D Chaotic Map

Abstract: This work proposes a one-dimensional chaotic map with a simple structure and three parameters. The phase portraits, bifurcation diagrams, and Lyapunov exponent diagrams are first plotted to study the dynamical behavior of the map. It is seen that the map exhibits areas of constant chaos with respect to all parameters. This map is then applied to the problem of pseudo-random bit generation using a simple technique to generate four bits per iteration. It is shown that the algorithm passes all statistical NIST an… Show more

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Cited by 14 publications
(9 citation statements)
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References 54 publications
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“…Random numbers are needed in a variety of applications, yet finding good random number generators (RNG) is a difficult task. In recent years, some new results of building pseudorandom number generators (PRNGs) based on chaos and chaotic map were presented (10), (11) (12) (13) and in work (14).…”
Section: Random Number Generators Overviewmentioning
confidence: 99%
“…Random numbers are needed in a variety of applications, yet finding good random number generators (RNG) is a difficult task. In recent years, some new results of building pseudorandom number generators (PRNGs) based on chaos and chaotic map were presented (10), (11) (12) (13) and in work (14).…”
Section: Random Number Generators Overviewmentioning
confidence: 99%
“…Random numbers are needed in a variety of applications, yet finding good random number generators (RNG) is a difficult task. In recent years, some new results of building pseudorandom number generators (PRNGs) based on chaos and chaotic map were presented [23][24][25][26][27] and in work [28].…”
Section: Random Number Generators Overviewmentioning
confidence: 99%
“…To compare our algorithm with existing state-of-the-art solutions, two previously reported algorithms were implemented. The algorithm described in [43] is a straightforward one and does not perform any processing with the sequence of bits put out to the input of the algorithm. A more advanced version of this method is presented in [23], where some processing is applied, e.g., in the case of return to the original points, and, thereby, the speed of exploration of the area increases, reducing a key disadvantage of the algorithm.…”
Section: Introductionmentioning
confidence: 99%