2018
DOI: 10.1111/dsji.12142
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Chantey Castings: A Hands‐On Simulation to Teach Constraint Management and Demand‐Driven Supply Chain Approaches

Abstract: Supply chain design and constraint management are widely-adopted techniques in industry, necessitating that operations and supply chain educators teach these topics in ways that enhance student learning and retention, optimize resource utilization (especially time), and maximize student interest. The Chantey Castings Simulation provides a platform to accomplish all three criteria. In a fun, collaborative environment, students learn important concepts related to these techniques by identifying obstacles to matc… Show more

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Cited by 6 publications
(4 citation statements)
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“…Different assessment methods identified in the literature include the use of self‐reported data on whether learning outcomes improved, either directly from students themselves (Arenas‐Márquez, Machuca, & Medina‐López, 2012; Piercy, Brandon‐Jones, Brandon‐Jones, & Campbell, 2012; Scholten & Dubois, 2017; Grandzol & Grandzol, 2018) and/or from teachers (Léger et al., 2012; Scholten & Dubois, 2017), and final test scores (e.g., Arenas‐Márquez et al., 2012) or pre/postimplementation scores (e.g., Manikas et al., 2015). In this study, we use both self‐assessment and test scores.…”
Section: Field Tests Resultsmentioning
confidence: 99%
“…Different assessment methods identified in the literature include the use of self‐reported data on whether learning outcomes improved, either directly from students themselves (Arenas‐Márquez, Machuca, & Medina‐López, 2012; Piercy, Brandon‐Jones, Brandon‐Jones, & Campbell, 2012; Scholten & Dubois, 2017; Grandzol & Grandzol, 2018) and/or from teachers (Léger et al., 2012; Scholten & Dubois, 2017), and final test scores (e.g., Arenas‐Márquez et al., 2012) or pre/postimplementation scores (e.g., Manikas et al., 2015). In this study, we use both self‐assessment and test scores.…”
Section: Field Tests Resultsmentioning
confidence: 99%
“…Simulation games also fall into several categories based on the method of implementation (Grandzol & Grandzol, 2018): spreadsheet-based, tangible product, application software, manual, and online. Spreadsheet-based games are probably the most prevalent, due to the popularity of spreadsheet software, and its tight integration into a typical business curriculum.…”
Section: Literature Reviewmentioning
confidence: 99%
“…Thus, both demand and the knowledge of the technology are the main instigator of new technology adoption. The customer-vendor paradigm finds its origin in demand conditions rather than technology push [72]. Sepasgozar and Davis [4] explains that technology adoption is not an event occurring in one day; rather, it is a process involving a sequence of consecutive phases a construction company passes through up to the implementation phase as shown in Figure 2.…”
Section: Theoretical Framework and Gap In The Literaturementioning
confidence: 99%