2015
DOI: 10.1016/j.chb.2015.06.007
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Channels matter: Multimodal connectedness, types of co-players and social capital for Multiplayer Online Battle Arena gamers

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Cited by 40 publications
(23 citation statements)
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“…This may be a result of the fact that these environments are very fast-moving, and there is, thus, less opportunity to engage in explicit communication and incorporate everyone's views in making game time decisions. Our findings echo a growing recognition of more automated, tacit coordination in gameplay [50], while complementing previous research that emphasizes the role of communication in enhancing players' social relationships such as trust and interaction [37,54].…”
Section: Discussionsupporting
confidence: 86%
See 1 more Smart Citation
“…This may be a result of the fact that these environments are very fast-moving, and there is, thus, less opportunity to engage in explicit communication and incorporate everyone's views in making game time decisions. Our findings echo a growing recognition of more automated, tacit coordination in gameplay [50], while complementing previous research that emphasizes the role of communication in enhancing players' social relationships such as trust and interaction [37,54].…”
Section: Discussionsupporting
confidence: 86%
“…The final sample was 97% male, and the average age was 22 years old, which is close to the demographic makeup found in other research on League players [29,37]. All-male teams comprised about 85% of the sample.…”
Section: Samplesupporting
confidence: 78%
“…Further, it has been proposed that MPOGs include multiple different subgenres of games such as simulation and real-time strategy games, first-person shooting games, RPGs, or fighting and action games. [2526] All these game genres have been reported to be associated with an increased risk of IGD in literature. This has also been seen in the present study, where the effect of genre of games was not significant when MPOG factor was considered in the multivariate regression model, suggesting that MPOGs subsumed the effect of these individual genre of games.…”
Section: Discussionmentioning
confidence: 99%
“…It "can be defined as the various modalities through which people maintain their connections with each other in everyday life" [5] (p. 79). The concept focuses on a headcount of the number of communication channels used for social interaction among people [17,18]. The slightly broader concept of "media manifold" [19] (p. 220) goes beyond the focus of social channels and also considers broadcasting media and other apps.…”
Section: Theoretical Framework: Polymodal Mediamentioning
confidence: 99%