2007 2nd International Symposium on Wireless Pervasive Computing 2007
DOI: 10.1109/iswpc.2007.342676
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Channel-Change Games for Highly Interfering Spectrum-Agile Wireless Networks

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Cited by 4 publications
(4 citation statements)
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“…Stankovicacute et al [ 98 ] considered the problem of distributed convergence to a NE based on minimal information about the underlying non-cooperative game. Interference problems for spectrum-agile networks were addressed by allowing the networks to dynamically change channel in literature [ 99 ]. For insight into dynamic channel-change strategies, authors modeled the networks as autonomous players in a multistage non-cooperative game-theoretic model.…”
Section: Typical Categories Of Game Theorymentioning
confidence: 99%
“…Stankovicacute et al [ 98 ] considered the problem of distributed convergence to a NE based on minimal information about the underlying non-cooperative game. Interference problems for spectrum-agile networks were addressed by allowing the networks to dynamically change channel in literature [ 99 ]. For insight into dynamic channel-change strategies, authors modeled the networks as autonomous players in a multistage non-cooperative game-theoretic model.…”
Section: Typical Categories Of Game Theorymentioning
confidence: 99%
“…In DFS each radio transmits only over a single channel and always at the maximum power. The analysis in [25,27] 1 Table 1.2: Game matrix for the DFS game [25] The authors of [25,27] do not link the strategies S and C to the channel being used and the channel to be used. Therefore, players randomly change to another channel.…”
Section: Repeated Gamesmentioning
confidence: 99%
“…Thus, the case of two players with two channels is the worse scenario in terms of probability of overlapping. Assuming a game with two channels and a certain probability (say ρ) that a user changes its channel, the authors of [25,27] derived the solution of the game in terms of such probability. They provide the optimal probability ρ * a user should adopt during the stages of the game.…”
Section: Repeated Gamesmentioning
confidence: 99%
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