Applications of Virtual Reality 2012
DOI: 10.5772/36837
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Changing Skills in Changing Environments: Skills Needed in Virtual Construction Teams

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Cited by 2 publications
(2 citation statements)
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“…However, largely independent of this body of theory, distance educators have long advocated activity-based approaches as a way of encouraging student engagement with content (CoL 2005, for example, which draws on much earlier work by Rowntree and others). In the author's own case a practical example from the UKOU (Sherratt, Fletcher and Northedge 1992) has had, and continues to have, a profound impact on practice. The development of meaningful and authentic learning activities is usually the single greatest challenge for disciplinary experts with limited or no pedagogical background.…”
Section: Activity-based Approachesmentioning
confidence: 97%
“…However, largely independent of this body of theory, distance educators have long advocated activity-based approaches as a way of encouraging student engagement with content (CoL 2005, for example, which draws on much earlier work by Rowntree and others). In the author's own case a practical example from the UKOU (Sherratt, Fletcher and Northedge 1992) has had, and continues to have, a profound impact on practice. The development of meaningful and authentic learning activities is usually the single greatest challenge for disciplinary experts with limited or no pedagogical background.…”
Section: Activity-based Approachesmentioning
confidence: 97%
“…Psotka (1995) argued that immersion is the key value added to the educational experience when using VR, and some of the suggested effects of this increase in immersion include increasing the speed of learning, adding depth to the processing of information that aids the retention of information (Freina & Ott, 2015), and offering new kinds of storytelling experience, like the Berlin Blitz (Powell, Garner, Shapiro, & Paul, 2017). VR has already made an impact in the fields of training and applied education, with particularly strong impact in medical training (see Riener & Harders, 2012;McGrath, Taekman, Dev, Danforth, & Mohan et al, 2017;Westwood, Westwood, & Felländer-Tsai, 2016), training in military situations and simulations (see Seidel & Chatelier, 1997), architectural design training and implementation (Whyte & Nikolic, 2018) and construction training (Sher, Williams, Gameson, & Sherratt, 2012). Medical treatments in VR for posttraumatic stress disorder (Reger, Koenen-Woods, Zetocha, Smolenski, Holloway, et al, 2016), eating disorders (Riva, 2017), mental health disorders (Freeman, Reeve, Robinson, Ehlers, Clark, et al, 2017), stroke rehabilitation (Laver, George, Thomas, Deutsch, & Crotty, 2015) are emerging as examples of uses for VR technology that can provide value to HE through the provision of uniform, simulated training scenarios that are easily applied to teaching and learning in higher education (HE).…”
Section: Introductionmentioning
confidence: 99%