Changing Demand for Gaming Content among Young People under the Influence of Sanctions Restrictions
N. V. Rubtsova,
M. N. Bobkova
Abstract:At present, information technologies are an integral part of many spheres of life of a modern person, and the market for digital products is rapidly developing. An important segment of the digital market is gaming content. However, the sanctions policy against the Russian Federation, which intensified in the third decade of the 21st century, has imposed serious restrictions on the possibility of consuming foreign-made game content for domestic consumers. The purpose of the article is to identify changes in the… Show more
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