2020
DOI: 10.1002/smr.2231
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Challenges of gamification in software process improvement

Abstract: Software process improvement (SPI) initiatives have contributed for a long time to the progress of software development. However, the outcome of such initiatives has not always been as effective as expected. The literature of SPI points out that motivation of practitioners involved in SPI initiatives is a critical factor for its success. On the other hand, gamification has been perceived as motivational and has the potential to improve people's engagement. Thus, researchers have been recently investigating the… Show more

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Cited by 12 publications
(14 citation statements)
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References 41 publications
(62 reference statements)
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“…While many research papers in the field of gamifying software engineering present customized gamification tools as a proof of concept, introducing a new process with a new tool different than what the company is accustomed to can face rejection and potentially a negative impact of the gamified experience (García et al, 2017). A similar observation was also reported in a study in the field of gamification in software process improvement (SPI) when participants reported the feeling of pressure and lack of fun when introduced to a new gamified tool "Gamiware" (Herranz, Colomo-Palacios and Seco, 2015;Alhammad and Moreno, 2020). Accordingly, in efforts to improve the GOAL framework, the authors developed a new study where they extended the framework to a more abstract level to present an "architecture" instead (Pedreira et al, 2020).…”
Section: Gamification In Software Engineeringsupporting
confidence: 57%
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“…While many research papers in the field of gamifying software engineering present customized gamification tools as a proof of concept, introducing a new process with a new tool different than what the company is accustomed to can face rejection and potentially a negative impact of the gamified experience (García et al, 2017). A similar observation was also reported in a study in the field of gamification in software process improvement (SPI) when participants reported the feeling of pressure and lack of fun when introduced to a new gamified tool "Gamiware" (Herranz, Colomo-Palacios and Seco, 2015;Alhammad and Moreno, 2020). Accordingly, in efforts to improve the GOAL framework, the authors developed a new study where they extended the framework to a more abstract level to present an "architecture" instead (Pedreira et al, 2020).…”
Section: Gamification In Software Engineeringsupporting
confidence: 57%
“…For this step, we followed the recommendation of Werbach and Hunter (2015) that a gamification strategy should not be overloaded with game elements. In addition, we took into consideration the lessons learned from our previous work on gamification in SE education (Alhammad and Moreno, 2018a), gamification in agile (Alhammad and Moreno, 2018b), and gamification in SPI (Alhammad and Moreno, 2020) that was outlined in The engagement loops and progression stairs described in step four provides the skeleton of our gamification strategy. Starting with gamification dynamics, the GLUX framework incorporates progression and relationships based on the analysis of software engineers' motivators and aligned with the goals of this projects.…”
Section: Step 6 Deploy the Appropriate Tools For The Jobmentioning
confidence: 99%
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“…The authors concluded that the key benefit of using gamification in software engineering processes is the improvement of the software personnel's engagement and motivation to conduct tasks. On the other hand, the systematic mapping conducted in [41] aimed to research and report the state of the gamification use for enhancing software processes and to identify the main challenges to include gamification into the initiatives of software process improvement. The resulting challenges mainly focused on the complexity of gamifying software processes and the need for more empirical research.…”
Section: Introductionmentioning
confidence: 99%