32nd Australian Conference on Human-Computer Interaction 2020
DOI: 10.1145/3441000.3441018
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Challenges of Deploying VR in Aged Care: A Two-Phase Exploration Study

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Cited by 9 publications
(4 citation statements)
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“…Despite mixed views about its perceived value, VR was the most common technology used by our respondents. This finding aligns with the growing research interest in the use of VR in aged care [ 13 , 25 , 30 - 33 ]. Studies have demonstrated that VR can be valuable as a calming tool for people with dementia [ 21 ], as a tool to support reminiscence in aged care [ 13 ], and as a way for people with dementia to enjoy experiences such as attending a concert [ 34 ].…”
Section: Discussionsupporting
confidence: 84%
See 1 more Smart Citation
“…Despite mixed views about its perceived value, VR was the most common technology used by our respondents. This finding aligns with the growing research interest in the use of VR in aged care [ 13 , 25 , 30 - 33 ]. Studies have demonstrated that VR can be valuable as a calming tool for people with dementia [ 21 ], as a tool to support reminiscence in aged care [ 13 ], and as a way for people with dementia to enjoy experiences such as attending a concert [ 34 ].…”
Section: Discussionsupporting
confidence: 84%
“…Studies have demonstrated that VR can be valuable as a calming tool for people with dementia [ 21 ], as a tool to support reminiscence in aged care [ 13 ], and as a way for people with dementia to enjoy experiences such as attending a concert [ 34 ]. Conversely, recent studies have identified usability issues for residents [ 13 , 30 ] and highlighted challenges for staff in implementing VR in aged care [ 31 ]. This tension between benefits and challenges was evident in our interviews.…”
Section: Discussionmentioning
confidence: 99%
“…One example is that a wheelchair should be positioned at the center of the tracking space to minimize user overreaching [51]. In another case, older adults needed help moving the wheelchair to access particular virtual objects [98]. Since it is apparent that facilitator competency is critical, [11] advised that training be offered to both aged care personnel and family members.…”
Section: Usability Challengesmentioning
confidence: 99%
“…One potential barrier to adoption is that while it can be relatively easy to seed VR technology into residential aged care, organisational barriers such as constrained resources (specifically the skills, interest and availability of staff), limited access to information technology expertise and support, limited awareness of, or expertise in, VR systems and decision-making hierarchies that prioritise clinical care over resourcing leisure activities, can prevent its long-term success. 12,13 The aim of this study, therefore, was to understand the organisational facilitators and barriers that enable and restrict the successful ongoing implementation of VR-based leisure activities in aged care. Specifically, the project team introduced VR technology into three aged care homes and supported staff to run VRbased leisure activities over a period of 2 months.…”
Section: Introductionmentioning
confidence: 99%