2019
DOI: 10.1007/s12008-019-00602-6
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Challenge-based learning: an I-semester for experiential learning in Mechatronics Engineering

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Cited by 36 publications
(27 citation statements)
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“…industry partners, community members) collaborate in most CBL case studies (A. R. Santos et al, 2015). This collaboration can be students working with other students in groups or teams (Da Costa et al, 2018); students, academics and industry partners collaborating to find solutions to a challenge (Bordonau et al, 2017;Díaz Martínez, 2019;Membrillo-Hernández, J. Ramírez-Cadena, et al, 2019) and provide student feedback (Félix-Herrán, Rendon-Nava, & Nieto Jalil, 2019); and students collaborating with community members to define challenges, and identify, develop and present solutions (Cruger, 2018;Malmqvist et al, 2015;Maya, Garcia, Britton, & Acuña, 2017).…”
Section: Collaboration Between Students Academic and Extra-academic Actorsmentioning
confidence: 99%
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“…industry partners, community members) collaborate in most CBL case studies (A. R. Santos et al, 2015). This collaboration can be students working with other students in groups or teams (Da Costa et al, 2018); students, academics and industry partners collaborating to find solutions to a challenge (Bordonau et al, 2017;Díaz Martínez, 2019;Membrillo-Hernández, J. Ramírez-Cadena, et al, 2019) and provide student feedback (Félix-Herrán, Rendon-Nava, & Nieto Jalil, 2019); and students collaborating with community members to define challenges, and identify, develop and present solutions (Cruger, 2018;Malmqvist et al, 2015;Maya, Garcia, Britton, & Acuña, 2017).…”
Section: Collaboration Between Students Academic and Extra-academic Actorsmentioning
confidence: 99%
“…Nichols et al (2016) and Giorgio and Brophy (2001)) were often described within the literature, flexible adaptation of CBL approaches was very common. For example, experiential learning, competency based learning and CBL (Garay-Rondero et al, 2019), research based learning and CBL (Morales-Menendez et al, 2019), CBL and design thinking (Gama, Alencar, et al, 2019;Gama, Castor, et al, 2019), CBL and competency based education (Félix-Herrán et al, 2019), CBL and challenge based instruction (Fidalgo-Blanco et al, 2016), design challenge based learning (DCBL) (Blevis, 2010), CBL and feedback (CFL) (Sternad, 2015), CBL, flipped classroom, and case based learning (Hartono, Kosala, Supangkat, & Ranti, 2018), CBL and agile practices (A. Santos, Sales, Fernandes, & Kroll, 2018), CBL and problem based learning (Barry et al, 2008) and CBL and game design thinking (Siqueira da Silva, 2018).…”
Section: Flexibilitymentioning
confidence: 99%
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“…The creative behaviors stimulate new ideas and solutions that contribute to the enhancement of the learning process and in developing new thinking skills. Furthermore, this has a direct impact on developing professional skills and contribute to achieving the quality of innovative learning, enabling the transformation of new concepts into reality with added value processes, functions, services, or products [16][17][18][19][20][21][22][23].…”
Section: Experiential Learning and Thinking Skillsmentioning
confidence: 99%