2022
DOI: 10.1016/j.apergo.2021.103581
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Chair design for older immobile people: Comparison of pressure mapping and manual handling outcomes

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Cited by 4 publications
(3 citation statements)
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“…Through a comprehensive review of the data ( Fig. 4 ), thirty-three (80.5%) studies used quantitative methods, such as scales and experiments; two studies (4.9%) used qualitative methods, Focus Group Interview (FGI) [ 53 ] and Portable Ergonomic Observation (PEO) [ 76 ]; and six (14.6%) studies used mixed methods [ 41 , 43 , 68 , 70 , 71 , 78 ].
Fig.
…”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…Through a comprehensive review of the data ( Fig. 4 ), thirty-three (80.5%) studies used quantitative methods, such as scales and experiments; two studies (4.9%) used qualitative methods, Focus Group Interview (FGI) [ 53 ] and Portable Ergonomic Observation (PEO) [ 76 ]; and six (14.6%) studies used mixed methods [ 41 , 43 , 68 , 70 , 71 , 78 ].
Fig.
…”
Section: Resultsmentioning
confidence: 99%
“…There are no psychological or geographical studies included. Champion et al [ 41 ] Mix Motion Laboratory Study, Interviews, Pressure mapping Mix On-site measurements, Interview, Observation Vicon Nexus, MATLAB (2017b) Comparing a motorised high support chair to a conventional chair reveals measurable differences in joint angles and power for the person pushing the chair as well as reduced pressure for the person sitting in it. Small number of participants Cabegi de Barros et al [ 42 ] Quantitative Questionnaire, Anthropometric, Visual Analogue Scale (VAS) Mix Questionnaire, On-site observation Specific software, SPSS Workstation adjustments to reduce postural exposure and perceived discomfort among office workers.…”
Section: Methodsmentioning
confidence: 99%
“…The definition of 'game' varies greatly in the eyes of different scholars, but in numerous research activities, the characteristics of games can be clearly explained [5], which states that 'games can play basic entertainment functions, require a system of rules to form specific interactive contexts, and require people's participation'. However, in the current context, the definition of games has gradually become blurred due to the influence of the times.…”
Section: Gamification Designmentioning
confidence: 99%