2011
DOI: 10.1016/j.future.2010.11.026
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CGLXTouch: A multi-user multi-touch approach for ultra-high-resolution collaborative workspaces

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Cited by 23 publications
(14 citation statements)
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“…[82], [83], [84] Camera/Computer Vision based approaches (e.g., gesture based interaction) [85] Multiple display surfaces (e.g., personal displays, smartphones, and tablets) [78], [86] These input devices are often combined to create new interaction techniques or virtual input devices (see Section 8.3.4) and integrated interactive workspaces [87]. A complete survey of interaction techniques is beyond the scope of the software framework (for more detailed surveys of LHRD interaction techniques, see [88], [89]).…”
Section: User Interaction and Input Handlingmentioning
confidence: 99%
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“…[82], [83], [84] Camera/Computer Vision based approaches (e.g., gesture based interaction) [85] Multiple display surfaces (e.g., personal displays, smartphones, and tablets) [78], [86] These input devices are often combined to create new interaction techniques or virtual input devices (see Section 8.3.4) and integrated interactive workspaces [87]. A complete survey of interaction techniques is beyond the scope of the software framework (for more detailed surveys of LHRD interaction techniques, see [88], [89]).…”
Section: User Interaction and Input Handlingmentioning
confidence: 99%
“…Some frameworks include their own input server to support a wide range of input devices and their functionalities [98], [99], [63], [86], [87] (see Sections 8.3.4,8.3.6,and 8.4.2). In general, these input servers are responsible for simultaneously connecting with multiple input devices, gathering input from the devices, and delivering it to the application.…”
Section: Input Acquisitionmentioning
confidence: 99%
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“…Growing demands on visualization of complex data caused worldwide expansion of tiled-display systems to the hundreds of laboratories and research centers, where they provide an efficient tool for visual analysis as well as for presentations and demonstrations [5,6]. Mouse + keyboard [12] widget [13] [ 1,8] [14] Mid-air [15] [ 14] Game controller [1], smartphone [16][17][18][19] Remote PC [10] The integration of multi-touch interfaces to tiled-display rendering platforms [7,8] enabled basic multi-user interaction, i.e., multiple users can interact concurrently with the environment. However, basic multi-user interaction approach is incapable of distinguishing individual users, which leads to conflicts in collaborative tasks that regularly happen.…”
Section: Introductionmentioning
confidence: 99%
“…The computer display technology, as a result, has evolved to accommodate this growth. Over the year, ultra-high-resolution displays have been built and deployed around the world (Brown et al 2009;Ponto et al 2011;Leigh et al 2013). These are ideal platform for high-resolution visualisation, which could not be handled easily in traditional desktops.…”
Section: Computer Displaysmentioning
confidence: 99%