1999
DOI: 10.1093/screen/40.2.158
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CGI effects in Hollywood science-fiction cinema 1989-95: the wonder years

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Cited by 19 publications
(5 citation statements)
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“…A quality test for a simulacrum could be as follows: A simulacrum is good enough if an evaluator experiences a striking similarity but also at the same time a discrepancy between illusion and reality. (Asplund, 2003: 39-40) From 18th-century French automata and Swedish theatrical spectacle through to magic shows and to CGI special effects (indeed, to cinema as a whole), these entertainment devices-that-simulate set out to amaze and enthral but, crucially, not to dissemble (Bolter and Grusin, 1999;Pierson, 1999). If the audience is fooled into thinking they are seeing the original then the simulacrum has failed.…”
Section: Simulacra and Automata: Devices That Simulatementioning
confidence: 99%
“…A quality test for a simulacrum could be as follows: A simulacrum is good enough if an evaluator experiences a striking similarity but also at the same time a discrepancy between illusion and reality. (Asplund, 2003: 39-40) From 18th-century French automata and Swedish theatrical spectacle through to magic shows and to CGI special effects (indeed, to cinema as a whole), these entertainment devices-that-simulate set out to amaze and enthral but, crucially, not to dissemble (Bolter and Grusin, 1999;Pierson, 1999). If the audience is fooled into thinking they are seeing the original then the simulacrum has failed.…”
Section: Simulacra and Automata: Devices That Simulatementioning
confidence: 99%
“…Although such ostentatious examples of the impossible photoreal continue to flourish within contemporary blockbuster cinema, Michelle Pierson (1999) observes that the early to mid-1990s signified the 'wonder years' of CGI effects wherein a photoreal-yet-overtly 'techno-futurist' aesthetic self-consciously drew attention to itself via prolonged close-ups and almost-fetishistic tracking shots, particularly within the context of science fiction cinema (pp. 158-61).…”
Section: Beyond Spectacle Vs Narrative: Cgi Immersion and The Contementioning
confidence: 99%
“…The earliest uses of cinematic CGI within such films as TRON and The Last Starfighter (Nick Castle, 1984) did indeed function as pure attraction insofar as they were rendered unavoidably ostentatious by the very basic rendering capabilities of early 1980s CGI, 10 while the vastly improved techniques of early-to-mid-1990s CGI tended to be mobilized as spectacle in 'impossible' photoreal special effects, ranging from Jurassic Park's dinosaurs to Independence Day's (Roland Emmerich, 1996) combustible White House. Although such ostentatious examples of the impossible photoreal continue to flourish within contemporary blockbuster cinema, Michelle Pierson (1999) observes that the early to mid-1990s signified the 'wonder years' of CGI effects wherein a photoreal-yet-overtly 'techno-futurist' aesthetic self-consciously drew attention to itself via prolonged close-ups and almost-fetishistic tracking shots, particularly within the context of science fiction cinema (pp. 158-61).…”
Section: Beyond Spectacle Vs Narrative: Cgi Immersion and The Contemporary Spectatormentioning
confidence: 99%
“…On the other hand, video manipulation took skilled experts and a significant amount of time to create, since every frame had to be changed individually. The technology for manipulating videos was perfected in Hollywood in the 1990s (Pierson, 1999), but it was so expensive that only a few movies made full use of it. Consequently, creating manipulated videos for the purpose of political propaganda was rare.…”
Section: Introductionmentioning
confidence: 99%