Abstract:Previous attempts at developing immersive versions of game engines have faced difficulties in achieving both overall high performance and preserving reusability of software developments. In this paper, we present a high-level VR middleware based on one of the most successful commercial game engines: the Unreal ® Engine 3.0 (UE3). We describe a VR framework implemented as an extension to the Unreal ® Development Kit (UDK) supporting CAVE™-like installations. Our approach relies on a distributed architecture rei… Show more
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